Page 193 of 618 FirstFirst ... 93 143 183 191 192 193 194 195 203 243 293 ... LastLast
Results 1,921 to 1,930 of 6180
  1. #1921
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    With DoL and DoH the main issue is they are only really going to focus on them once 2.0 is produced in terms of additional content. Aside from housing/gardening and such there's also the finding treasure maps with DoL gathering and specific workshops hidden in strongholds needed to synth certain pieces of gear.

    While it doesn't feel like a lot in the grand scheme of things there was the introduction of materia and obtaining said catalyst through gathering. That in itself is a new game mechanic for DoL/DoH, with the next update we can hope that new materias will be added and you never know perhaps they will change the rules of how materia can be mended. Another thing to consider is that one reason said concept is in a very wishywashy stage is the lack of being able to do it through the bazaar and having to trade the item to a trusted person for them to mend. Once that small issue is handled the content for DoL/DoH may feel a tad bigger.

    When it comes to the gathering mini-game I seriously don't see any issue with it, at the start it feels tough and it's hard to obtain what you want but as your level raises and you obtain better gear you begin to have better control over what you want. When it comes to gathering the main issue comes with the secondary gathering method with how random and lack of control you have over getting what you'd like. While I haven't really done much fishing I understand the main issue from that comes from how much more time it takes to actually obtain something compared to the other two Land classes as well as the need for bait. However it's that very bait and knowing your environment that grants you better control over obtaining the kinds of fish you would like.

    When it comes to people complaining about fishing I kind of feel like they just haven't taken the time to really analyze the data or even see what others have discovered to manipulate the concept in their favor. To be honest I which mining and logging could have more complexity to it and it would be a pity if fishing was dumbed down just cause people thought it was to tough. Maybe once I synth all these ores with goldsmith I'll dive back into fishing and try and use the proper baits to obtain proper fish lol.

    I have no doubts they are considering other methods of team based concepts for DoL, while with DoH we have been given the idea of synths that require multiple members to complete but we haven't really seen anything for DoL. What you have to ask yourself though is how do you make the concept of gathering a team based concept. To do that perhaps we need nodes up to grade 10, and I guess the best way to explain it is this. Basically nodes of grade 7+ at level 50 will require teamwork to successfully obtain loot from them. When you try to do a Grade 7 solo at level 50 it'll basically calculate your data and then you know you'll only have 1 cut with 1 try to even get a hit.

    Now if you have 2 people it'll calculate your scores and divide by 1.5.

    So basically there would still be light party and whatever the 8 party ones called. With a light party you would get 1 additional cut and for 8 party you would get 2 cuts as well as 1 extra attempt when trying to find the right location for the loot.

    Now it could work one of two ways. When you find a node you ready yourself, then you wait for others to ready themselves, as that happens you already have the option for "Teamwork" when you select that command a window will open to see which other party members have selected Teamwork from that node. Once all players have selected it you confirm and once everyone confirms it calculates your group skill and determines how many attempts you can try.

    Now the way it works is this. It's not so much as working together to attempt one cut but your cuts are determined by everyone skill so each person would still be cutting mining or fishing like they were doing it solo but since they are working with others they have the opportunity to work on nodes that would normally be impossible.

    That's just a basic idea of how it could work though, when it comes to something like fishing it could be made more complex in terms of an NM concept where you need 2 fishers working together on one attempt to reel in a fish that you then need a DoW/DoM to slay.

    In this same concept as the one above the grade 7-10 nodes would be guarded by some pretty tough monsters and you wouldn't have access to being able to sneak past them so you might need to higher bodyguards to protect you as your group traverses through the dangerous territory to obtain said loot.

    There's a lot of ways gathering can go and I to wish to hear more on how they plan on advancing it. While the changes made sound interesting, the fact that those changes won't occur til 2.0 is discouraging and I would guess for many it may be a factor in determining whether they would pay a sub fee to play on. Which is understandable since why pay for a game when the content coming out is doing nothign to advance the play style you wish to play. There's still time though maybe they are hiding something cause I'd really like to see more concepts added to DoL, While I can appreciate the concept of DoL because I also do DoH I understand that those who may just want to be a DoL having a hard time staying focused on that concept because they have nothign much to do but to gather gather and gather some more lol.
    (0)

  2. #1922
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Reinheart, have I ever told you I love you? Well, I love you!........ buuuut What happened to that announcement yoshi was going to make yesterday? Unless they are still working and havn't stopped yet :P lol
    (0)

  3. #1923
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    DoL should not have battle content. However, it should have content. Grade 6 nodes is grinding... not content.

    There have been numerous posts about content for DoL. However, YoshiP has stated again and again: "We don't care. Level a Battle Class." The last straw was when someone asked why they couldn't get chocobos as a DoH. The answer was the same. "Level a Battle Class"

    There will be no more content, story-related or otherwise for DoH/DoL. End of story.
    (2)

  4. #1924
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by HiirNoivl View Post
    There will be no more content, story-related or otherwise for DoH/DoL. End of story.
    Oh how wrong that statement is.

    The unfortunate thing is, though, that most features are pending implementation for 2.0 and not before.
    (0)

  5. #1925
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Link please? What content for DoH and DoL are they releasing?
    (0)

  6. #1926
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    This is a fascinating discussion. Perhaps even deserving it's own thread, you know, instead of cluttering up the Translations and such.
    (5)

  7. #1927
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Maps to reveal location of chests and dungeons. Dungeons to be new content designed for a combination of classes from all Disciplines. Planned for after version 2.0.

    Free Company-specific content to earn points used to improve company rank, gain access to personal estates, perform cooperative synthesis.

    Campaign of battles against the dragon horde in the defense of Ishgard, with participation possible as any of the four Disciplines.

    http://wdl.square-enix.com/ffxiv/dow...Content_EN.pdf

    Also mentioned in one of the interviews that the Estate and Housing systems will have a strong DoH/DoL focus.
    (1)

  8. #1928
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I'll believe it when I see it.

    They promised somethings to DoL in 1.19 -- They promised endgame gear (where's my r50 hatchet?) They promised that DoL would be needed for materia synths before they nerfed Fingerprints of the gods so badly that I can get 50 catalysts in 5 minutes, crashing the market. Now no one needs DoL any more.

    DoL should not be a central class, but it also shouldn't be the discarded one. Next year, I'm sure they'll nerf plenty of their promises to DoL, just like they've done since release.

    Anything awesome, any cutscenes, anything really desireable will be DoW exclusive.
    (3)

  9. #1929
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by HiirNoivl View Post
    Link please? What content for DoH and DoL are they releasing?
    Eventually there will be free company housing where you can garden and build player housing.

    Secret treasure maps that only DoL can read.

    I'm not sure if they still plan group crafting or not as well, dev team have a lot on their plate and its understandable that battle content is being prioritised, fact is that the majority of people play MMO's for battle content, like it or not.
    (0)

  10. #1930
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by HiirNoivl View Post
    I'll believe it when I see it.

    They promised somethings to DoL in 1.19 -- They promised endgame gear (where's my r50 hatchet?) They promised that DoL would be needed for materia synths before they nerfed Fingerprints of the gods so badly that I can get 50 catalysts in 5 minutes, crashing the market. Now no one needs DoL any more.
    Hardly. Supply is great but so is demand. You are still required for the materia process and will be in the future.

    You can be cynical but the fact is that the content that DoH/DoL can play is coming. Now would be your turn to provide proof that any of these things were 'promised' for 1.19. You are part of materia's life cycle, regardless of the value of a single catalyst.

    fact is that the majority of people play MMO's for battle content, like it or not.
    Majority of people play battle content because majority of MMO's focus on battle content. Games like EVE are economy focused and still pull in hundreds of thousands of players. If the company takes the feature seriously people will come to it.
    (0)

Page 193 of 618 FirstFirst ... 93 143 183 191 192 193 194 195 203 243 293 ... LastLast