They wanna be able to ignore difficult mechanics and not be punished for it.Sidebar on the thread here...
We've all seen the nerf RM threads. What I haven't seen from them is how. They don't quantify the difficulty they want. Are they looking to remove 100% objective difficulties (out of bound arena, insta-kill attacks, wipe mechs) or do they want arbitrary difficulty (boss should do less than X amount of dmg, reduced debuffs, etc) or both? Fault me for playing devil's advocate on this one but if you're going to ask for nerfs, at least specify what you want out of the content instead of letting devs choose for themselves. I mean...
You don't want to end up fighting a boss whose best asset is just being a hp dump and nothing else of note...
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