I don't want another Babysteps of Faith. The fight is in a near perfect state as it is.
I don't want another Babysteps of Faith. The fight is in a near perfect state as it is.
Then he can still redo all lv 17-69 dungeons to relearn the mechanics (ok, maybe all lv 30-69 dungeons).
There is no new mechanic in this fight, and no DPS check that demand a perfect rotation.
Last edited by Felis; 08-31-2017 at 05:44 AM.
I'm getting tired of this "I have a life so I can't get good at the game" excuse. I work 14 hours a day and am taking college. If you need everything scaled down to your ridiculously low skill level because you're incapable or, more likely, unwilling to just get better at the game, you shouldn't be playing an MMO. Video games are supposed to be fun, yes, but what's the fun if there's no challenge? What's the point in playing a game where everyone can just farm everything blindfolded? It makes for an extremely unrewarding experience. This is seriously getting old.
I think this is sort of false - I mean yes if you have two healers who have no idea what they're doing it hurts, I recently ran this with a PLD in broken gear (long story, posted it a few days back in Tales from the Duty Finder) but I know this is totally solo healable as I have done it as ilvl advanced and your tanks don't need to be amazing either.don't play tank or healer if you suck at RM....tank or healer dying is why most RM fails.
Play DPS as a dead weight and you will clear this just fine.
or git gud... almost all the mechanics in this fight are from normal battles. SE just made a collection of them in 1 fight as a way of demanding players to step up.
I'd say DPS are actually really important in RM. What kills people there is almost exclusively mechanics not being performed properly; with strong DPS you get through it so much faster things like a second Tidal Wave don't even come up.
I can't agree with this more. I wiped 3 times on my first clear (which I feel is pretty average) and a lot of that had to do with my AST cohealer having all the lag issues in the world. While I am hesitant to claim that I truly solo healed it at that item level I would say upwards of 80% of the healing was on me.Catching up with this thread after not paying attention to it for a couple of days, but I disagree with this. I was barely ilvl 290 when I did this fight on my AST trying to help a friend clear. I was wearing my 290 artifact gear and ilvl 300 jewelry with my second ring being level 67 since I hadn't bought the Verity ring yet. Weapon was the Antiquated 290 weapon. I had zero issues healing this (and I was solo-healing for the most part since my co-healer was practically AFK the entire fight or napping on the ground), and I would consider my gear "freshly geared." I healed Susano Ex and Lakshmi Ex at a similar ilvl and both of those fights are more difficult than Menagerie. Obviously if the healer was in sub-67 or blow gear+weapon, yeah they would probably struggle. But a freshly geared level 70 healer? If they are half worth their salt, they shouldn't struggle.
Part of what makes this possible with RM is that the reaction speed necessary to respond to mechanics is not very demanding at all. If these mechanics didn't have the pauses and gaps that they do for you to heal up/reapply dots/etc. I don't think it would be nearly as forgiving but there are reasonably large periods of time that the only incoming damage is the auto attacks which are hopefully hitting tanks.
Why thank you! Based on your posts here I enjoy you as well. <3
Last edited by MoroMurasaki; 08-31-2017 at 06:22 AM. Reason: Spelling
Sidebar on the thread here...
We've all seen the nerf RM threads. What I haven't seen from them is how. They don't quantify the difficulty they want. Are they looking to remove 100% objective difficulties (out of bound arena, insta-kill attacks, wipe mechs) or do they want arbitrary difficulty (boss should do less than X amount of dmg, reduced debuffs, etc) or both? Fault me for playing devil's advocate on this one but if you're going to ask for nerfs, at least specify what you want out of the content instead of letting devs choose for themselves. I mean...
You don't want to end up fighting a boss whose best asset is just being a hp dump and nothing else of note...
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
They wanna be able to ignore difficult mechanics and not be punished for it.Sidebar on the thread here...
We've all seen the nerf RM threads. What I haven't seen from them is how. They don't quantify the difficulty they want. Are they looking to remove 100% objective difficulties (out of bound arena, insta-kill attacks, wipe mechs) or do they want arbitrary difficulty (boss should do less than X amount of dmg, reduced debuffs, etc) or both? Fault me for playing devil's advocate on this one but if you're going to ask for nerfs, at least specify what you want out of the content instead of letting devs choose for themselves. I mean...
You don't want to end up fighting a boss whose best asset is just being a hp dump and nothing else of note...
The thing I see people die most to is just a complete failure to do mechanics. Little things like running away with the stack marker, stacking for lightning, not watching where they're standing... the issue then for me becomes the only nerf that makes that sort of thing okay is one that completely neuters the fight.Sidebar on the thread here...
We've all seen the nerf RM threads. What I haven't seen from them is how. They don't quantify the difficulty they want. Are they looking to remove 100% objective difficulties (out of bound arena, insta-kill attacks, wipe mechs) or do they want arbitrary difficulty (boss should do less than X amount of dmg, reduced debuffs, etc) or both? Fault me for playing devil's advocate on this one but if you're going to ask for nerfs, at least specify what you want out of the content instead of letting devs choose for themselves. I mean...
You don't want to end up fighting a boss whose best asset is just being a hp dump and nothing else of note...
Mechanics are the bread and butter here, RM is like a more intense version of the second boss of Bardam's, and just like that boss without mechanics it's just... nothing.
I think the core argument here sort of addresses this - they are saying this content is too difficult for the amount of content locked behind it. I think the issue with that thought process is not so much that challenge makes video games fun (though I am right there with you on that point) but more the fact that RM is just not that hard. It's being made to sound like this Savage encounter gating MSQ when in reality it takes a few party members with a reasonable understanding of their roles and the mechanics.I'm getting tired of this "I have a life so I can't get good at the game" excuse. I work 14 hours a day and am taking college. If you need everything scaled down to your ridiculously low skill level because you're incapable or, more likely, unwilling to just get better at the game, you shouldn't be playing an MMO. Video games are supposed to be fun, yes, but what's the fun if there's no challenge? What's the point in playing a game where everyone can just farm everything blindfolded? It makes for an extremely unrewarding experience. This is seriously getting old.
I agree with your end point basically, no nerfs for RM, but I admit I disagree with your reasoning to get there. If this fight was as hard as people made it sound half the time maybe it would need a nerf.
I don't even know why this debate is still going on. Obviously there are no current plans to nerf it.
If I am SE I look at two things.
1.Is there a majority of players approaching level 70 in Stormblood.
2.If there is, is that majority getting clears on Royal Menagerie.
If the answer is no to both of those then the fight should be nerfed, it would be a wise decision financially.
If the answer is yes, then no nerfs should come regardless of a few criticisms.
Only SE knows those metrics. So this is just a back and forth thing until SE shares their own plans. Same thing goes for any content. If some content has more people playing it than other content, the most played content should get the most focus.
Last edited by Sandpark; 08-31-2017 at 06:52 AM.
My main point is that none of the content in this game is so difficult that somebody with a reasonable understanding of their role and willingness to learn mechanics can't do it. RM, Lakshmi, and Susex have reasonable difficulties but people want SE to nerf the life out of them so they can put in half effort and win.
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