NOOOO! That was so fun to finally beat it why would you want to make it easy!?
NOOOO! That was so fun to finally beat it why would you want to make it easy!?
You cant XP buffer in this game, which means the first death is a delevel back to 69 and failing to meet duty requirements.You go into raid progression with the expectation already set that there is a high probability of wiping repeatedly. With an exp loss system you would just account for that in preparation or again be like that LS leader in FFXI we made delevel because he refused to get a buffer. And I'm quite serious. EVERY run in sky.
So deleveling in this game would kill the raiding scene pretty much instantly. You would get one pull and you better do mechanics flawlessly, healers have to be on point with healing, 0 messups allowed or you have to vote abandon and relevel.
Deleveling would also drive people away from this game, it would incite even worse trolls who would force you to kick them or take the timer and leave otherwise they will try to drag you through as many wipes as they can.
Which would make que times take even longer leading to people leaving because they cannot get anything done cause there are no people to play with. May as well put a stake through the heart of the game and throw it in the dumpster.
Deleveling only works in games with massively high level caps where you can level grind yourself well over your progression content for gear. It does not work in games where the level cap is fixed and intended to be reached for playing content at that level.
Steps of Faith deserved its nerf, so does this IMO. Also IMO, it's really just the meteor phase that needs to be adjusted; it does way too much damage and I've had many a group where the party could not survive past them because the healers just did not seem to have enough HP (which isn't helped by the fact you can't get any tome gear before beating this fight).
Obviously if EXP loss and deleveling were implemented in this game they would make it like FFXI: You can get EXP buffer into the next level which stops at 1 TNL.You cant XP buffer in this game, which means the first death is a delevel back to 69 and failing to meet duty requirements.
So deleveling in this game would kill the raiding scene pretty much instantly. You would get one pull and you better do mechanics flawlessly, healers have to be on point with healing, 0 messups allowed or you have to vote abandon and relevel.
It wouldn't just be "die at anything ever = always instant level down." Let's be real, here.
Last edited by Fynlar; 08-30-2017 at 05:10 PM.
If some people can not even handle the current RM as it is, i think you can stop talking about xp loss, deleveling and xp buffer right away. That would be way too hardcore, and quickly asked to be made easier or deleted from the game XD
Delevel???? How about NO, never ever.
I do agree its too hard as a gateway to the end of story. If it was a seperate trial then i would agree 100% it shouldnt be nerfed and you could even make it harder. But story should be free to be completed by everyone no matter what their skill level is.
And rest asured RM will be nerfed, steps was nerfed too.
Yeah, adding a deleveling/exp buffer system wouldn't do anything but frustrate the player base.
No XP loss, that's why i quit FFXI. I got to 60, got my AF completed and then some yutz pulled Mushushu or however you spell that on my leveling party and I lost 4 hours of work. Instant rage and frustration and I could NOT bring myself to log back in, buy 59 gear AGAIN and do it all again. It didn't help I was a "sub optimal" job/race combo and partyfinding took HOURS.
Punishing me for others mistakes and carelessness is right out. You're going to get nobody running DF because nobody wants to happen into a party with noobs and lose XP trying to teach them things. It's not conducive to the current partyfinding and content clearing systems of this game.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Steps of Faith was fine. You only needed to follow some mechanics and expecting everyone to play his own class with a minimum - normal understanding and willing to give it's part. Which in my opinion is the least I should expect of anyone willing to pay monthly sub game to play with in the first place. The problem it had it was that gated a entire expansion behind it.Steps of Faith deserved its nerf, so does this IMO. Also IMO, it's really just the meteor phase that needs to be adjusted; it does way too much damage and I've had many a group where the party could not survive past them because the healers just did not seem to have enough HP (which isn't helped by the fact you can't get any tome gear before beating this fight).
Having played XI I must say that delevel-Exp loss system wouldn't work in nowadays gaming experience. Too much frustrations, more if you die because of some else's fault as someone said above. But we DO need something, for example, like PotD where a party wipe can kick everyone out and lose progression.
Can you imagine the flaming and anger you would get, if we had a wipe during a leveling roulette being kicked out as a dps because of healer failure? Losing the xp up till then?Having played XI I must say that delevel-Exp loss system wouldn't work in nowadays gaming experience. Too much frustrations, more if you die because of some else's fault as someone said above. But we DO need something, for example, like PotD where a party wipe can kick everyone out and lose progression.
Qeue again for half an hour or more again, wasting the previous qeue and time spent in dungeon :O
SE would lose either subs faster then a a bottomless swimingpool loses water or dutyfinder would be very very dead for leveling purposes
If SE made it so the difficulty of the content (leveling, normal dungeons etc) would gradually increase as the player levels up, then people would probably not have as much trouble clearing this fight as they are right now. Expecting players to experience very easy content then dropping something that is near extreme trial type of content, will only result in what we have right now.
I dont think they should nerf it, but for the next expansion, I would advice SE to either increase the difficulty as the player levels up or keep the difficulty the same, what they did with Stormblood was not smart.
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