There's no reason for a superboss to be a joke, but there's also no reason to lock the basic endgame gearing grind behind a superboss. It was a mistake to have this boss at this time in the story. Give it 12 - 18 months to introduce an epic fight like Final Steps of Faith.
Considering that there's some level of subjectivity in whether something is a mistake or not at times, the devs having no intention to change it does not mean it wasn't a mistake. A superboss is not a story boss, it's something above and beyond. Placing this traditional superboss as a story boss is wasted potential.
Superboss? Shinryu pales in comparison to the likes of Sephirot, Thordan, Titan, Ifrit or just about every EX fight, who themselves don't even scratch Living Liquid or Brute Justice Savage-- the actual "superbosses" this game offers. He's slightly above average in a MSQ that requires little more than a pulse for half its content. Royal Menagerie only has "pay attention" checks. Calling it a superboss is absolutely ridiculous.Considering that there's some level of subjectivity in whether something is a mistake or not at times, the devs having no intention to change it does not mean it wasn't a mistake. A superboss is not a story boss, it's something above and beyond. Placing this traditional superboss as a story boss is wasted potential.
Shinryu in his home game was a superboss, same with omega and Ozma actually.Superboss? Shinryu pales in comparison to the likes of Sephirot, Thordan, Titan, Ifrit or just about every EX fight, who themselves don't even scratch Living Liquid or Brute Justice Savage-- the actual "superbosses" this game offers. He's slightly above average in a MSQ that requires little more than a pulse for half its content. Royal Menagerie only has "pay attention" checks. Calling it a superboss is absolutely ridiculous.
So what? He isnt a superboss in this game - just the last storyboss that happens to be a bit more difficult than pressing two buttons.
We will eventually see a superboss (aka extreme mode) version of Shinryu - but until then (and even then): This storymode-version of Shinryu is as much a superboss in this game than Ozma is.
Ozma was easy enough if everyone followed the battle mechanic, like "Meteors Left and Back"... And then you see how someone runs to your place to stack a meteor that wiped 2 parties and guess what? Even if everyone tried to reason with said player, he/she just kept silent and doing the same all over again. It's the same with Shinryu and it's not even as dificult as Ozma.
The fact that they think it is fine as-is would suggest to me that they don't see it as a mistake, but I mean... /shruuuuuug?Considering that there's some level of subjectivity in whether something is a mistake or not at times, the devs having no intention to change it does not mean it wasn't a mistake. A superboss is not a story boss, it's something above and beyond. Placing this traditional superboss as a story boss is wasted potential.
But yeah, I don't view Shinryu as any harder than Final Steps or even the Chrysalis upon their respective releases. Wipe once, realize where you flubbed up, and then proceed to win because the fight is a non-issue.
Mind, this is going in blind. I tend to avoid "spoiling" MSQ fights as they are content that everyone should be able to beat (yes, including RM).
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