There's no reason for a superboss to be a joke, but there's also no reason to lock the basic endgame gearing grind behind a superboss. It was a mistake to have this boss at this time in the story. Give it 12 - 18 months to introduce an epic fight like Final Steps of Faith.
Considering that there's some level of subjectivity in whether something is a mistake or not at times, the devs having no intention to change it does not mean it wasn't a mistake. A superboss is not a story boss, it's something above and beyond. Placing this traditional superboss as a story boss is wasted potential.




Superboss? Shinryu pales in comparison to the likes of Sephirot, Thordan, Titan, Ifrit or just about every EX fight, who themselves don't even scratch Living Liquid or Brute Justice Savage-- the actual "superbosses" this game offers. He's slightly above average in a MSQ that requires little more than a pulse for half its content. Royal Menagerie only has "pay attention" checks. Calling it a superboss is absolutely ridiculous.Considering that there's some level of subjectivity in whether something is a mistake or not at times, the devs having no intention to change it does not mean it wasn't a mistake. A superboss is not a story boss, it's something above and beyond. Placing this traditional superboss as a story boss is wasted potential.
Shinryu in his home game was a superboss, same with omega and Ozma actually.Superboss? Shinryu pales in comparison to the likes of Sephirot, Thordan, Titan, Ifrit or just about every EX fight, who themselves don't even scratch Living Liquid or Brute Justice Savage-- the actual "superbosses" this game offers. He's slightly above average in a MSQ that requires little more than a pulse for half its content. Royal Menagerie only has "pay attention" checks. Calling it a superboss is absolutely ridiculous.



The fact that they think it is fine as-is would suggest to me that they don't see it as a mistake, but I mean... /shruuuuuug?Considering that there's some level of subjectivity in whether something is a mistake or not at times, the devs having no intention to change it does not mean it wasn't a mistake. A superboss is not a story boss, it's something above and beyond. Placing this traditional superboss as a story boss is wasted potential.
But yeah, I don't view Shinryu as any harder than Final Steps or even the Chrysalis upon their respective releases. Wipe once, realize where you flubbed up, and then proceed to win because the fight is a non-issue.
Mind, this is going in blind. I tend to avoid "spoiling" MSQ fights as they are content that everyone should be able to beat (yes, including RM).


If you don't complete MSQ you can't access future features locked behind the MSQ. Beating the MSQ is not supposed to be a skill/gear check for endgame. Because trials and raids shouldn't be the only endgame.
Let's say there was no bought passes via expansion or jump potions.
If you don't beat MSQ ARR, you can't even access HW. Don't beat HW, you can't even access SB, and so on and so on
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
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