The dungeon has been scaled, to level 70.
The dungeon has been scaled, to level 70.
They don't need to nerf it, OP. It will happen as time goes by. There is a good chance you are gear starved and that's why it seems hard. By the time 5.0 is a thing it will be just another roulette and until 5.0 is on the horizon, MSQ isn't really mandatory.
I get your frustration. I just tried to make persimmon leaf sushi with no melds and no specialist. It didn't work out so well and I pissed a bunch of high priced HQ mats in to the toilet but it's because I got ahead of myself. You might not think crafting a culinary recipe can be compared to a final dungeon but in the end, they are the same. It's pure gear and 3 macros worth of skill rotation.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
Fact: If you can't do the Menagerie, you can't do the other level 70 content either. Casual or no, all it takes is not being completely inept. There is a lot of breathing room in the encounter, which is something that a lot of other level 70 encounters do not offer.
In other words, the Menagerie is fine. Git gud.
Royal Menagerie is one of the best fights and it's way properly tuned.
It's called paying attention to the mechanics, instead of tunnel visioning.
Without sounding like im coming across like a dick, at some point the difficulty changes from the MSQ to EX primals, now obviously its noticeably harder doing the latter. But if the MSQ is deemed "easy" and extreme primals are deemed "hard", this difficulty progression you mention has to start somewhere, so what's wrong with it being RM?
Personally it think the RM needs to be this difficult to prepare players for what's to come in the end game content, especially when they release the 24 man raid.
Plus, its been said before, now people can enter with i300+ items its now easier.
I think you massively misunderstand my post. I am not saying that RM needs to be easier. I am saying that content beforehand actually needs to be harder.......Without sounding like im coming across like a dick, at some point the difficulty changes from the MSQ to EX primals, now obviously its noticeably harder doing the latter. But if the MSQ is deemed "easy" and extreme primals are deemed "hard", this difficulty progression you mention has to start somewhere, so what's wrong with it being RM?
Personally it think the RM needs to be this difficult to prepare players for what's to come in the end game content, especially when they release the 24 man raid.
Plus, its been said before, now people can enter with i300+ items its now easier.
My point is they just sprout up from nowhere. Again, don't get me wrong - I love the RM fight, and I absolutely think it's tuned correctly for a final boss fight of the story for an expansion.
The track record for story in this game is facerolley duties where you can let the NPCs do all the work for you, or just press 1 button over and over and you win, followed by one "grand finale" fight toward the end.
The issue is that there is a very steep curve from complete faceroll / braindead easy and RM.
I wouldn't consider RM faceroll or close to it. People were comparing it to ex primals which I disagree with. I think the closest comparison in difficulty is about the same in difficulty as a 24-man raid boss (if they were tuned to be 8-man).
People were having a considerable amount of trouble clearing it, which is totally fine - but the issue is that difficulty in this game is like an on/off switch. There is no progression like I mentioned before..
The progression should start as early as when you're fending of ghosts in that level 10 or whatever quest in Lower La Noscea with Y'shtola. It shouldn't just suddenly hit you at the end of the 3rd expansion.
The difficulty level of SB primals is basically all down to if you have healers who can dodge aoes. That is the sole reason for all wipes I experienced while leveling.
Maybe they just need to add the JP Button from XI and they will be happy.
Push that button, a cutscene plays showing your character totally owning whatever bosss you used it on. Cutscene ends to a pile of treasure and credit for completing all the content. Good job!!
Sometimes I think people want a graphic novel more than a RPG.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
They'll need that ilevel when the next story dungeons come out, as SE scales content on readily available gear. And that last point is exactly right. It's very out of step with the difficulty established by the MSQ before it.
Though without being too harsh, I do question the need for Tomestone gear for those who cannot beat this fight - as they won't really be able to beat any of the new trials that require tome gear in the first place.
The biggest issue in terms of difficulty is the progression. Royal Menagerie is quite a jump up from the previous instanced story fight. They need to have better difficulty progression to get people used to improving their skills.
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