Ten MELDs don't get higher tho. Crit might outweight DH in the future, but my guess, DH melds for tanks will stay awesome, just because you get the chance to crit DH.
On a side note: No one has tested the effect of Sks on GCD dmg increase. It might be possible that Sks=Det > Ten. Yet it's hard to calculate it like Det or Ten, or even Crit. This is the first raid tier, BiS will actually get more clear once we reach higher stat numbers. Right now, I feel like it doesn't really matter which items you equip as long as it's higher in iLvl. (Not counting acc tho, take pentamelded.)
Maybe I am not entirely sure how Ten is going to be adjusted, but I reckon it will become the stat that will be very beneficial for tanks at a later stage in the game when ilvl is higher. I don't think SE would just change Parry to Ten and then just leave it there and become like parry was before where no-one takes it. But time will tell I guess, Sks is on almost all your creation gear though, I am not good at math in games but I don't think it is needed to add melds for Sks. Unless your latency is really bad and you cant wing in your cleaves in the tight window.
Ten does indeed stack linear, just like parry. The difference is: Parry only increased the CHANCE to parry. (Through I am not sure if it also decreased damage recieved when parried.) It did nothing more. You can (still) only parry physical attacks, so the stat was useless vs magic, and there were many magical attacks in HW.
Ten increases your armor, your damage done and healing recieved. (The healing part seems to be bugged tho, some say it only increases your healing done, not recieved.)
The point is: ~220 Ten points increase your mitigation, dmg done and healing by 1%, at 364 it's +0%! Right now, we might be able to get ~+1500 Ten on our current gear, that is roughly 7%. To actually see results from Ten, we would need around 20%, so ~4k of Ten.
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