That's fine if you disagree. Fact is, the moment I was participating in the Naadam in the story, I felt like I was back in Seal Rock, and that's why I really liked the Naadam too. It's the EXACT same premise, different visuals, and based in the story. Used the same skills from PvE that people claimed were "too much" or "too many" for PvP, and required you to interact with a fixed location to score. Getting attacked would interrupt you or anyone interacting with it. . . That's honestly Seal Rock (Seize), man.

We've had the raw basic design for the Naadam forever and people were too busy scoffing at and avoiding it.