Results -9 to 0 of 74

Threaded View

  1. #10
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by RyeMinx View Post
    I don't see why you thinking losing Eno is more harsh now than before. ...
    While I agree that the lock-out time for Enochian in 3.X could be a bit harsh (especially if the boss disappeared right around the 25-30s mark), that could have easily been fixed by simply lowering the rescast time; say 45s... instead they seem to have been under the impression that casting Blizzard IV once every 20-30 seconds was some major burden.

    Using your examples:
    In 3.X:
    Did you lose Eno after the first 30s?
    - Yes, Fire 1 spam for ~25s, curse, start over and remember for next time...
    - No, by the time your refreshed Eno ends it'll almost be back up... go into UI, get your MP back, cast Thunder, pre-cast Fire III, re-up Eno, and off you go again at full steam.

    In 4.X:
    Did you lose Eno after the first 10-12s?
    - Yes, Fire 1 spam for 15~20s, curse, and cut your rotation short next time just to be sure....
    - No, chances are Eno is back up, but... still (generally) best to be in UI, get your MP back, cast Thunder, re-up Eno, cast Blizzard IV, cast Fire III and continue... waiting the full 30s for Foul to re-build.

    So yes, it is faster to get back into, but it is WAY more punishing to drop out of, even if it's only for 0.1s...

    Which really sums up the whole issue; the punishment is now too severe for the frequency and ease with which AF/UI stacks, and now, by extension, Enochian, can be dropped. So either:
    1. The punishment for dropping stacks needs to be much less (as it used to be pre-4.0) or...
    2. The frequency and / or ease of dropping stacks (or Enochian if it was once again a seperate buff) needs to be reduced.

    Neither of those changes would reduce what a skilled BLM is capable of, but either of them would make BLM much more enjoyable to play.
    (0)
    Last edited by Acidblood; 08-29-2017 at 02:29 PM. Reason: Clarity