Coming from 3.X to 4.06 as a BLM, one thing I've noticed is that it seems significantly harder to keep Enochian up in mechanic heavy fights; especially ones I'm not completely familiar with. Combine this with the extra mechanics now tied to Enochain (namely Umbral Hearts and Foul) and BLM feels more punishing (and as such less fun in certain fights) than ever.
The main issue is that there's just no margin of error any more. With a typical rotation of Fire III > Fire IV * 3 > Fire you only have a very small window in which to get the Fire cast off, or hit the panic button (Transpose)... and if your cast gets interrupted (knockback, target dies or jumps, out of range (thanks Tank!), etc.) there is little, if anything, you can do to recover.
Edit: After getting more used to 4.X BLM, learning some fights better, and getting a bit more Spell Speed, things do feel a little smoother... however, BLM can still feel very punishing (especially compared to SAM) simply for having to move unexpectedly or when interrupted at a bad time.
So what's the solution? Well, a few suggestions would be:
- Edit: Make Scath add 2.5s to AF / UI - A relatively simple change, and it would actually make Scath rather useful for unexpected movement, but still a DPS loss compared to proper pre-positioning and / or use of Swiftcast / Triplecast. PS. Transpose would still be useful, as it doesn't require a target.
- (Re)Make Enochian a separate buff, and have it count down only outside of AF / UI - A bit more complicated, but it would basically be 3.X style, only without being tied specifically to Blizzard IV. Still a potential issue of needing a target to get back into AF / UI in time (depending on Enochians remaining duration).
- Make AF / UI only drop a single stack on timeout - Probably the biggest change, but it would also allow for a big margin of error (13s per stack!), and as such would remove any issues with being interrupted, as you would always at least have time to Transpose. Not sure how it would affect the rotation though; i.e. would Fire IV * 7 (dropping to 2 stacks) be worth it?
- Edit: Bake Enochian into AF / UI - Essentially Enochian becomes a trait that is automatically applied upon entering AF / UI and has no cooldown. Applying Enochain is basically busy work at this point anyway (apart from being prone to fumbling), and with no cooldown the punishment for dropping stacks becomes only the loss of any Umbra Hearts and Foul build-up time, without the purgatory of being stuck at level 50 for X seconds.
- Edit: Reduce Transpose CD to 10s (or lower) - Another simple change that would make Transpose more useful by making the timing (e.g. when move between packs in dungeon) far less tedious.
Thoughts?