Results 1 to 10 of 18

Hybrid View

  1. #1
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    I would like for all tank classes to have a bigger influence on the battle.
    If you look at the feast leaderboard it's pretty clear which roles that weighs the most heavy.
    A good tank might have a 53% win rate while a good healer got 70%.

    Maybe lowering the CC resistance time by just a few seconds could make tanks more useful and also allows DPS to capitalize more on oppertunities. Basically would draw down healer win rate a bit and increase the rest.
    (1)

  2. #2
    Player
    Ryannex's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    117
    Character
    Lorelei Larkin
    World
    Kujata
    Main Class
    Arcanist Lv 1
    Quote Originally Posted by Marveth View Post
    I would like for all tank classes to have a bigger influence on the battle.
    If you look at the feast leaderboard it's pretty clear which roles that weighs the most heavy.
    A good tank might have a 53% win rate while a good healer got 70%.

    Maybe lowering the CC resistance time by just a few seconds could make tanks more useful and also allows DPS to capitalize more on oppertunities. Basically would draw down healer win rate a bit and increase the rest.

    In opposition to this, I genuinely feel a tank can carry a game, and the difference between a bad tank and good tank is NOTICEABLY different. In regards to CC, as a healer I think this is an awful suggestion (personally). DRK's CC is ridiculously stupid for AST/WHM. Stun, into silence, into pull back renders you unable to cast a single spell for an exceedingly long time, unless you waste your benediction. This is, obviously, lesser so of a problem for SCH due to their lustrates. I was going to suggest lesser CC in regards to DRK, whilst adding some to WAR.
    (1)

  3. #3
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    They should increase ranged LB damage. It's so weak that it only tickles, and will be even more pointless with new increased HP pools. It stunlocks caster so there's no effective follow-up, and debuffs it applies are easily dealt with. It should be instant like healer/tank LB.
    As for melee LB, when you execute it just before you die then target receives no damage but limit break bar is depleted, this needs to be fixed.
    (3)