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  1. #1
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,781
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72

    What changes would you like to see made for your class in PVP?

    Koltik made a great post giving feedback on Astrologian and some other posts have been made with regard to healing in the Feast.

    What changes would you like to see made for your class?

    Mine are:

    Red Mage
    I've mentioned this before, but if you're going to put us in melee range, at least give us more HP or some more survivability. We're awfully squishy when we get up close and personal with monks, ninjas and dragoons.

    I'd like to suggest that the skill which gives the heavy debuff in a cone (flunge? flange?) be replaced with an actual support skill, like a cure or increased MP regen for a time period for healers. Healers right now are out of luck if they don't have a bard or machinist. Let us help too!

    Can corps-a-corps please stun the target? Once you're close to them, they take off running and then you're trying to chase someone to finish using up your melee abilities in a short time frame. It feels rather ridiculous to run around like that. And yes, I only go for stragglers but still it's awkward to try and chase someone down.


    Paladin
    Cover is such an awkward and clumsy skill to use. I'd much rather give my teammates a kind of shield, similar to how Dark Knight has.

    There's a really long delay between hitting Hallowed Ground and it actually going off. Or it goes off, the ability is greyed out and the timer is up, but the effect doesn't actually take effect. In general, PVP server tics just aren't that responsive for a real team match.

    Warrior and Dark Knight get a gap closer. Can paladin get one too?

    Dark Knight
    Paladin gets hallowed ground.
    Warrior gets holmgang.
    Dark knight gets nothing! Where's our living dead? (and can it be similar to one of these two so as to not cause extra stress on the healer?)
    (0)

  2. #2
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    When it comes to the feast I can't really say, as I've only played a few matches.

    But in frontline, DRK does not need a buff. They do fine without any invincibility. It's probably the most op tank atm despite that.
    BRDs and MCHs are also op in frontline.

    I'd like to see them buff WAR at least.

    Best thing would be if SE deleted PvP 4.x and rolled it back as it was before expansion.
    (2)

  3. #3
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    sure why not.

    I'd like to see Iaijutsu get buffed in terms of either the cast or the damage. The other melee burst is just generally quicker and better and not affected by playing ring around the tree with someone.

    The easiest way to buff sam would be to just give Jinpu/Shifu their buffs and add Hagakure to our actions.

    Reduces cast time of iai somewhat, fixes not enough kenki and too many sen problem, makes meikyou more useful, and gives us a slight damage buff, the kit itself is fine (other than iaijutsu) but it takes too much time to actually make use of the kit.

    It's usually more cost effective right now to use Enpi to gain Kenki (if no boxes are present) than it is to use meikyou to get sen when you're deciding how to spend your TP. Yeah if you're about to burst and at 100 kenki meikyou really shines, but the time in between multiple iaijutsu is pretty big with how healing is ATM.

    Not to mention they could just run around a wall and ignore your Iaijutsu half the time anyway.
    (0)
    Last edited by Cynric; 08-29-2017 at 01:49 AM.

  4. #4
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    I would like for all tank classes to have a bigger influence on the battle.
    If you look at the feast leaderboard it's pretty clear which roles that weighs the most heavy.
    A good tank might have a 53% win rate while a good healer got 70%.

    Maybe lowering the CC resistance time by just a few seconds could make tanks more useful and also allows DPS to capitalize more on oppertunities. Basically would draw down healer win rate a bit and increase the rest.
    (1)

  5. #5
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    836
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    A fairly comprehensive collaboration on tank feedback:

    http://forum.square-enix.com/ffxiv/t...-Feedback-Tank

    Though in short, I would nerf Cover's recast time and improve Clemency.
    (0)

  6. #6
    Player
    Ryannex's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    117
    Character
    Lorelei Larkin
    World
    Kujata
    Main Class
    Arcanist Lv 1
    Quote Originally Posted by Marveth View Post
    I would like for all tank classes to have a bigger influence on the battle.
    If you look at the feast leaderboard it's pretty clear which roles that weighs the most heavy.
    A good tank might have a 53% win rate while a good healer got 70%.

    Maybe lowering the CC resistance time by just a few seconds could make tanks more useful and also allows DPS to capitalize more on oppertunities. Basically would draw down healer win rate a bit and increase the rest.

    In opposition to this, I genuinely feel a tank can carry a game, and the difference between a bad tank and good tank is NOTICEABLY different. In regards to CC, as a healer I think this is an awful suggestion (personally). DRK's CC is ridiculously stupid for AST/WHM. Stun, into silence, into pull back renders you unable to cast a single spell for an exceedingly long time, unless you waste your benediction. This is, obviously, lesser so of a problem for SCH due to their lustrates. I was going to suggest lesser CC in regards to DRK, whilst adding some to WAR.
    (1)

  7. #7
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I feel like they justified the removal of MCH's "big" oGCDs (Gauss Round, Ricochet) by allowing Quick Reload to increase potency and recacst time, but they effectively turned us into a one trick pony and an absolute slave to the game's very slow GCD. I've watched healers literally time heals between my shots and the target's HP just go back and forth. BTE isn't the unpredictable sting it used to be, but we could really use an effective oGCD again, especially when you look at the fact that BRD still has Empyreal Arrow AND Pitch Perfect.

    I also REALLY hope Stun Gun is separated from Gauss Barrel. Nothing is worse than missing a stun because the gauge finally reset.
    (0)

  8. #8
    Player
    Zandeth's Avatar
    Join Date
    Jul 2017
    Location
    Ul'dah
    Posts
    38
    Character
    Kaede Zandeth
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I would like something to use Repertoires for while Army's Paeon is going. That's all since I know anything I want for MNK will never happen.
    (0)

  9. #9
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,251
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    They should increase ranged LB damage. It's so weak that it only tickles, and will be even more pointless with new increased HP pools. It stunlocks caster so there's no effective follow-up, and debuffs it applies are easily dealt with. It should be instant like healer/tank LB.
    As for melee LB, when you execute it just before you die then target receives no damage but limit break bar is depleted, this needs to be fixed.
    (3)

  10. #10
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,781
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    That's another thing! Caster LB needs to not show that giant circle beforehand. It's like "hey, get out of the way, meteors are coming!" and does a sneeze worth of damage while the melee LB, unless you see it cast, you can't see coming.
    (2)

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