Results -9 to 0 of 20

Threaded View

  1. #6
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xdark93 View Post
    snip
    If we're following this idea, I would have it as such:
    Competitive PvP: Wolf Marks, Achievements
    Levelling PvP: Seals, Tomes, EXP

    As such, I would also make it with CPvP that if your contribution isn't extremely high (let's say the max contribution you can get is 15'000, you'd need 14'750 contribution), or if your team doesn't win, you gain zero Wolf Marks from it, and zero count towards achievements. This way, you have to be darn near perfect to win it. I believe this would spur in the competitive spirit in which you want PvP to become. It would become cutthroat competitive. Levelling PvP, can have rewards more evenly distributed (but perhaps not perfectly evenly distributed to encourage people to still play).

    EDIT: With CPvP, I would also make it that dying will reset your contribution to 0. That wouldn't mean the team would lose said contribution however, just it would become classified as contribution by no team member. Similarly, things like overhealing, being interrupted while claiming ice, etc, would also cause some of your contribution (say maybe 80% of it), to become classified as contribution by no team member. This would make it further cutthroat.
    (0)
    Last edited by Paladinleeds; 08-28-2017 at 11:00 AM.
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.