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  1. #1
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    You say all that like this is a new occurrence with Stormblood. Even back in ARR and HW, you'd get saddled with shit-tier, do-nothing seal farmers that didn't actually care about winning (or at the very least, seemed more interested in farming each other in the middle of nowhere instead of doing objectives). The only real difference between now and then is I'm only having to wait 5 minutes for a match even during off hours instead of 30+ minutes in the middle of prime time. If you had to choose between the occasional shit group with a 5 minute queue and the occasional shit group with a 30 minute queue, it's pretty obvious what most people would pick. Aside from reimplementing the auto-kick timer, your suggestions won't do anything besides balloon our queue times again while having zero impact on the quality of the teams.
    (10)
    With this character's death, the thread of prophecy remains intact.

  2. #2
    Player
    Xdark93's Avatar
    Join Date
    Oct 2015
    Location
    uldah
    Posts
    86
    Character
    Amadeus Aeon
    World
    Mateus
    Main Class
    Rogue Lv 62
    Quote Originally Posted by ElHeggunte View Post
    You say all that like this is a new occurrence with Stormblood. Even back in ARR and HW, you'd get saddled with shit-tier, do-nothing seal farmers that didn't actually care about winning (or at the very least, seemed more interested in farming each other in the middle of nowhere instead of doing objectives). The only real difference between now and then is I'm only having to wait 5 minutes for a match even during off hours instead of 30+ minutes in the middle of prime time. If you had to choose between the occasional shit group with a 5 minute queue and the occasional shit group with a 30 minute queue, it's pretty obvious what most people would pick. Aside from reimplementing the auto-kick timer, your suggestions won't do anything besides balloon our queue times again while having zero impact on the quality of the teams.

    i see you didn't notice my suggestions, i'm requesting they create a leveling mode of pvp for players who want exp or tomes thus separating the the more casual players from those who want the competition and to gain a steady win to loss ratio. furthermore i would ask that the achievement rewards be solely awarded to those who play normal pvp vs the proposed "leveling pvp" the reward structure for normal should be:ranks,achievements,seals, and tomes. and leveling: seals, tomes, and exp. having achievement rewards fro normal pvp will encourage players to try harder and take things more seriously, instead of this "1 and done" attitude we are used to seeing regularly. que times won't be an issue here if you want to pvp for sport you que for normal pvp
    which like i said achievement rewards will motivate people to wanna actually try and if they don't wanna try they'll be booted by the auto-dismissal as punishment. but if you don't care for competition and just want your seal,exp, and tomes then queing for leveling pvp will genuinely be faster cause that seems to be what most are aiming for, and thus will terrible groups migrate there the majority of the time cause they don't want to improve at pvp just want their loot and be done.
    (0)
    Last edited by Xdark93; 08-28-2017 at 09:49 AM.

  3. #3
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xdark93 View Post
    snip
    If we're following this idea, I would have it as such:
    Competitive PvP: Wolf Marks, Achievements
    Levelling PvP: Seals, Tomes, EXP

    As such, I would also make it with CPvP that if your contribution isn't extremely high (let's say the max contribution you can get is 15'000, you'd need 14'750 contribution), or if your team doesn't win, you gain zero Wolf Marks from it, and zero count towards achievements. This way, you have to be darn near perfect to win it. I believe this would spur in the competitive spirit in which you want PvP to become. It would become cutthroat competitive. Levelling PvP, can have rewards more evenly distributed (but perhaps not perfectly evenly distributed to encourage people to still play).

    EDIT: With CPvP, I would also make it that dying will reset your contribution to 0. That wouldn't mean the team would lose said contribution however, just it would become classified as contribution by no team member. Similarly, things like overhealing, being interrupted while claiming ice, etc, would also cause some of your contribution (say maybe 80% of it), to become classified as contribution by no team member. This would make it further cutthroat.
    (0)
    Last edited by Paladinleeds; 08-28-2017 at 11:00 AM.
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,159
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Paladinleeds View Post
    If we're following this idea, I would have it as such:
    Competitive PvP: Wolf Marks, Achievements
    Levelling PvP: Seals, Tomes, EXP

    As such, I would also make it with CPvP that if your contribution isn't extremely high (let's say the max contribution you can get is 15'000, you'd need 14'750 contribution), or if your team doesn't win, you gain zero Wolf Marks from it, and zero count towards achievements. This way, you have to be darn near perfect to win it. I believe this would spur in the competitive spirit in which you want PvP to become. It would become cutthroat competitive. Levelling PvP, can have rewards more evenly distributed (but perhaps not perfectly evenly distributed to encourage people to still play).

    EDIT: With CPvP, I would also make it that dying will reset your contribution to 0. That wouldn't mean the team would lose said contribution however, just it would become classified as contribution by no team member. Similarly, things like overhealing, being interrupted while claiming ice, etc, would also cause some of your contribution (say maybe 80% of it), to become classified as contribution by no team member. This would make it further cutthroat.
    CPvP would be completely desolate because there'd be nothing to gain but a glamour set every patch or two. You'd be back to the 30+ minute queues during HW.
    (1)

  5. #5
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Daralii View Post
    CPvP would be completely desolate because there'd be nothing to gain but a glamour set every patch or two. You'd be back to the 30+ minute queues during HW.
    From what I can gather, the people who want this wouldn't mind the super long queue times, so long as it gets rid of those who are just milking the system for XP, tomes, etc. And to me, PvP is meant to be this cutthroat "Do it perfectly or uninstall" sort of game mode. At least, from my experiences with MOBAs and MMOs with PvP. If you were less than perfect, you were considered not good enough to play the game. Perhaps I'm wrong, but it seems people want that super competitive spirit back in PvP.

    EDIT: It was the hyper-caustic attitude in PvP in various games, from CoD, to LoL, Smite, HOTS, heck even WoW, that put me off PvP. That being said, I still support ideas like these because there is a market for them, even if I'm not in that target demographic.
    (0)
    Last edited by Paladinleeds; 08-28-2017 at 11:15 AM.
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.