The question is do you prefer 1-2 bigger events during a year like other mmos or many smaller ones?
I prefer their format. Makes the game, the world, more alive. But that is just me ...
Last edited by Jib; 08-28-2017 at 02:41 AM.
I would prefer bigger ones (maybe one for each season) that lasts for a while with some nice items that you can grind for. Kinda like the Yokai event just with less Fate grinding. Have the main prices be achievable by doing it a bit and give us more glamour items to grind for if we want to. And to make it fair you could put those items back when the event starts again. Its just sad that these events feel like they are getting smaller and smaller and I agree with Neri, the Gold Saucer one was just bad. (They even gave us 30k MGP for free, so that you could buy all items instantly)
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
I appreciate your comment and fully understand it. I guess in a "perfect mmo" we would always have lenghthy meaningful event content. For example my previous played mmo Swtor did what you say (gree event for example) and it was awesome for the first 1-2 years... then well ... you can look it up ...
Although I understand and fully support your idea I understand why they do it this way... and for now I'm satisfied. But this is why constructive player feedback like your is important![]()
I do say that even if that event was short again, I did enjoy it way more than the summer one. It was finally something new again.
@Jib: I understand why they do it that way but I still miss longer events and after playing the Rift summer one for the first time this year I am kinda let down by SEs events. I mean in the end they dont even have to be that long but at least more than either a one time only event which is done in half an hour or a repeatable event that is still done in one hour. They could make it longer by only letting us buy fireworks and stuff like that with event currency and make the other prices a bit higher. And if you use something like the haunted mansion as a way to get the currency (or the easter mini games) then this would be quite fun on top of that.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
I really got turned off of big grindy events by LOTRO.
In that game, they started off nice, but kept getting bigger and more grindy as time went on. Eventually, it reached the point where, in order to get the one-chance-only rewards, you'd have to grind nearly every day of the event (and they went on for a long time). Furthermore, it didn't have all classes on one character like here, so most of us had lots of characters, and we'd have to grind the event for each of them. With nine main characters and three or four other alts, it took a few hours every single day for a couple months to complete an event.
By the time one was finished, I was wiped out and would take a couple weeks off from the game entirely. Then, by the time I was ready to start playing again, I'd only have maybe a week or two at best before the next event started. (In the spring and summer, which had more events, I wouldn't even get that.) Instead of events being a break from the main game, the main game had to be fit in within the (very brief) breaks from the flood of event content. The main game of LOTRO is massive (far more so than here) and highly story driven, but trying to do it a week or two at a time a couple times a year (the rare bits I could fit in between events), it got too hard to follow what was going on, and that's what finally ruined the game for me.
Anyway, that's getting a bit long to rant about a different game, but to get back onto the topic of this one: I wouldn't want to see the same pattern happen here of one long grindy event after another long grindy event after another... I'm delighted that events in FFXIV are things that can (usually) be done in a day per character, even for those who can only play an hour or two per day. The Yokai event's much longer grind only worked because it was the only event that did that. And maybe that's the best way to balance the two. Allow one event a year to extend for a month or so of grinding, so long as all other events are brief quest chains that can be done in an hour or two. (Oh, and even on the long grindy event, make sure that the duration the event is available is significantly longer than the time it takes to grind it, to allow for players who may not be able to spend time on this game every day.)
Last edited by Niwashi; 08-31-2017 at 02:48 AM.
@Niwashi: I could get behind having at least one big event (as long as its not always just fate farm) that will take some time and shorter ones for the rest. And I also understand that its bad if its too grindy but maybe they could give us the main items after just a bit of grinding and the rest is just fluff that will come back each year. (For example instead of giving us housing items as a price for doing the quest, they could use them as items for grind. Now people that want them and have a house can grind them and they could be sellable too so everyone that would not want to go at it can just buy it at the MB. And if you miss the event you can either buy it or wait for next year)
Anyway I would just be happy with an event that takes longer than one hour...:/
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
If I had to pick between the Yokai Watch event and the Gold Saucer 2017 event... I'm going to pick Gold Saucer 2017...
♥ Baby, tell me, what's your motive? ♥
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Well, the point of the Gold Saucer event was about the increased MGP gain from its games. Said increasement helped you to buy the new featured items and helped people to get their remaining collections: Mounts, glamour, cards, songs, minions, etc. That's why it was short.
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