Quote Originally Posted by AlexionSkylark View Post
It's all a matter of how you see your responsibility to the party as a healer.

You can either see yourself as a guardian angel of sorts whose main contribution to the party is to ENLARGE THE MARGIN OF ERROR so you can get a clear with less tries, or as a Half DPS who don't give a single proverbial F to people who fail mechanics and only deems acceptable for everyone to perform flawlessly, only feeling that you need to heal unavoidable damage.

Each of those different healers will have a different answer to "should I be DPSing". And each of those different healers are better suited for different groups. If they match, then it's wonderful. If it doesn't, you AND your group are in for an awful time.
Are we playing the same game? Dungeons do not output such an amount of damage that anyone is in 1 shot territory. There is no need for a bigger margin of error. If the tank is doing big pulls and not using cooldowns, you can't DPS because you're spam healing this awful tank. If the tank is pulling big and using cooldowns, You have ample time to DPS. DD who fail at a single AoE not moving out, are far from lethal territory. A quick heal can fix that easy. Should a DD get combo'ed by standing in to many AoE circles/etc, no amount of MP can save that DD.

In short, the situation you discribe is highly unlikely, in general the groups you play with fall in the decent to good catagory.