Are we playing the same game? Dungeons do not output such an amount of damage that anyone is in 1 shot territory. There is no need for a bigger margin of error. If the tank is doing big pulls and not using cooldowns, you can't DPS because you're spam healing this awful tank. If the tank is pulling big and using cooldowns, You have ample time to DPS. DD who fail at a single AoE not moving out, are far from lethal territory. A quick heal can fix that easy. Should a DD get combo'ed by standing in to many AoE circles/etc, no amount of MP can save that DD.
In short, the situation you discribe is highly unlikely, in general the groups you play with fall in the decent to good catagory.


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