Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 42
  1. #11
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Belhi View Post
    I think one of the reasons they limit weapon options is that most Jobs are identified by their weapons and no jobs share weapons. Even SCH and SMN use different books. It allows them to have clear variations for Job identities.
    I liked the whole "Each class is defined by a different weapon type" concept from the start (and was annoyed at casters getting wands and staves because of it), but once we ended up with Paladin, Dark Knight, and Samurai all using different forms of swords, yet the latter 2 not branching from Gladiator, I don't really know how to feel at this point. :-(

    And honestly, though it might not be a popular idea, I'd like to see them just merge Mind and Int at this point and/or allow crossover for all of the (non-artifact/relic) Grimoires. As a rule, weapons should be class-defined rather than job defined (except for the jobs that [unfortunately] ignore the class system, obviously).

    Quote Originally Posted by Daralii View Post
    Dark knights have two club options, one from PvP, and the other from the Gold Saucer. Every job that uses a 2-handed weapon will be able to get a scythe whenever the Edda glamour set that was datamined in 4.0(1?) becomes obtainable.
    Bonus points if they make it work for Bard. >_>
    (0)

  2. #12
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Belhi View Post
    Scythes would be tricky as they would probably require entirely new animations. On the other hand I could see them using the Axe animations for Hammers. I think the man issue is the issue with Slashing damage but technically they already have a metal club for DRKs so maybe that isn't as big a deal.

    I think one of the reasons they limit weapon options is that most Jobs are identified by their weapons and no jobs share weapons. Even SCH and SMN use different books. It allows them to have clear variations for Job identities.
    The reason they limit weapon options is because it's too much work to make multiple weapons. SE are as tight as possible with resources in this game, if you haven't realized. BLM and WHM used to have 1 hand options a long time ago before they decided it was too much work. It's lazy but it's cheap and that's what's important to the XIV team.
    (0)

  3. #13
    Player
    Dameron's Avatar
    Join Date
    Feb 2017
    Posts
    190
    Character
    Dameron Blakesley
    World
    Zodiark
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Valinis View Post
    BLM and WHM used to have 1 hand options a long time ago before they decided it was too much work.
    Actually, SE removed one-hand options for BLM and WHM because a lot of BLM and WHM mains didn't want to have to collect a one-hand weapon and a shield when they could just collect one staff. Unlike Paladin weapons today, those items did not drop together.
    (0)

  4. #14
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Dameron View Post
    Actually, SE removed one-hand options for BLM and WHM because a lot of BLM and WHM mains didn't want to have to collect a one-hand weapon and a shield when they could just collect one staff. Unlike Paladin weapons today, those items did not drop together.
    If that was the reason they could have just made them drop together as you said. They stopped it because it meant making a staff, a wand and a shield for classes that didn't really "need" a shield like PLD. I was a BLM main in 2.0 and loved using a wand and shield, and would much rather weapon options other than staff, staff or a staff (the exact same weapon a WHM has).
    (0)
    Last edited by Valinis; 08-25-2017 at 04:43 PM.

  5. #15
    Player
    SoulEchelon's Avatar
    Join Date
    Jun 2017
    Posts
    142
    Character
    Jeduh Tiikerigaia
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    I know this is kinda off subject but I wouldn't mind a battle-staff wielding class myself. Like an interesting hybrid between Monk and Dragoon. People talking about hammers and blunt weapons reminded me about battle staves.
    (0)

  6. #16
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    i hope the save the hammers for a new class, instead of just giving WAR hammer weapons on top of axes.

    we still don't have any DD with a heavy melee weapon...
    (1)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  7. #17
    Player
    Endeleon's Avatar
    Join Date
    May 2015
    Location
    Eos
    Posts
    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 55
    Now that I think of it... I don't think I've ever seen a hammer wep in any FF game.

    http://finalfantasy.wikia.com/wiki/Hammer_(weapon)

    And yeah looks like the only characters in a numbered FF was Cinna, a minor character from IX.
    (0)

  8. #18
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Valinis View Post
    If that was the reason they could have just made them drop together as you said. They stopped it because it meant making a staff, a wand and a shield for classes that didn't really "need" a shield like PLD. I was a BLM main in 2.0 and loved using a wand and shield, and would much rather weapon options other than staff, staff or a staff (the exact same weapon a WHM has).
    All the wands/rods+shields (even the Leviathan weapons) were holdovers from 1.0. Dropping the one-handed WHM and BLM weapons was more the result of them having to fight the legacy spaghetti code (they couldn't make things drop together until one of the 3.X patches) and a two-handed to one-handed+shield "upgrade" wasn't an upgrade for Whm/Blm unless you got both parts (Blm suffered from this in BCoB). Paladins could at least always upgrade their sword and shield separately so were less penalized by a half drop.

    Considering the length of time it took to fix the problem and due to the fact that classes/jobs are determined by their weapon, it seems they have opted to save wand and shield for a future class rather than add the secondary weapon paths back in for Whm and Blm.
    (2)

  9. #19
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Actually each job has its own weapon. So consider missing weapons as a future expansion's new job attached to that weapon: bell, boomerang, hammer, scythe, etc
    (0)

  10. #20
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    I've always thought of this, I'm a fan of war hammers. If you were to ask me, if Geomancer ever was a class in this game, it would be the hammer user. It would be so appropriate, not to mention the interesting weapon oportunities to include crystals as the head of the hammer and god knows what as magic catalysts.
    (1)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast