Quote Originally Posted by Belhi View Post
Scythes would be tricky as they would probably require entirely new animations. On the other hand I could see them using the Axe animations for Hammers. I think the man issue is the issue with Slashing damage but technically they already have a metal club for DRKs so maybe that isn't as big a deal.

I think one of the reasons they limit weapon options is that most Jobs are identified by their weapons and no jobs share weapons. Even SCH and SMN use different books. It allows them to have clear variations for Job identities.
The reason they limit weapon options is because it's too much work to make multiple weapons. SE are as tight as possible with resources in this game, if you haven't realized. BLM and WHM used to have 1 hand options a long time ago before they decided it was too much work. It's lazy but it's cheap and that's what's important to the XIV team.