Quote Originally Posted by LineageRazor View Post
it was also my point that a good tank will be able to maintain control over every mob in the pack even if the healer does NOT wait.
Keeping control on every mob at the beginning of a pull is limited to GCD though which for some reason a lot of people don't realize.

No tank can keep control of every mob if a healer puts regen on as they pull if the mobs in the pull are too spread out. If the mobs are too spread out you cannot hit them all in one GCD so then you need two GCDs.

If the healer regens the tank just as they pulled and the tank missed 1-2 of the mobs due to them being too spread out then those mobs the tank missed are going to be loose and run after the healer. This is not because the tank is bad, but because it is factually impossible to hit all mobs in a pull with one GCD if they are too far spread out.

If the mobs are all close together and you can run up and overpower/flash/unleash and hit them all then there is no issue, but not every pull in this game you are able to do that.

I mean yeah, in the end you just go and chase down the mobs that went after the healer, but you still lost control. Objectively it wasn't the tank's fault though since only the healer has the power to just wait until all mobs have been hit at least once by the tank which I see you understand and agree on that point. We are all limited how many actions we can take in a certain span of time because of the GCD timer.