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  1. #1
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ovIm View Post
    I respectfully disagree here. All 3 tanks perform rather similar in terms of DPS and mitigation
    PLD absolutely does not perform similarly to WAR and DRK in terms of personal mitigation. PLD is incredibly squishy compared to either of those two classes.

    Raid mitigation is likewise an extremely situational class perk. Passage of Arms is just straight up not useful in 3/4 fights this raid tier, and would be questionable even on Neo Exdeath if Almagest wasn't 100% designed to cater to PoA. Divine Veil performs a little better since there's no associated DPS loss, but even then you'll struggle to find more than 2-3 situations across all of v1s through v3s where DV accomplishes anything besides making a tick or two of Medica II/AHelios/Whispering Dawn into overheating.

    Onslaught is seriously probably a bigger rDPS gain than PLD's "overpowered" party mitigation skills.
    (0)

  2. #2
    Player
    Paiyne's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Paiyne Xenix
    World
    Odin
    Main Class
    Gladiator Lv 70
    You can passage of arms for yourself you know, it's better than bulwark it's just guaranteed blocks. So calling it useless is pretty retarded. It could never be outright required because who the hell would design that fight.

    You could also use it to save someone on a share damage mechanic if don't need for a specific ability. What I use reprisal for half the time.
    (0)

  3. #3
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Crater View Post
    PLD absolutely does not perform similarly to WAR and DRK in terms of personal mitigation. PLD is incredibly squishy compared to either of those two classes.
    Hey so either I've missed something incredibly big or this is straight up wrong dude and I'd like some elaboration on what led you to this conclusion.
    (0)

  4. #4
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Crater View Post
    snip
    PLD might not have WAR levels of mitigation, but it's definitely less squishy than Dark "I have to use stoneskin to eat fluff damage because my mitigation kit doesn't exist" Knight. Blocking is decent passive mitigation, not great, but decent. That sheltron is basically always available when you'd need it is essentially a free 20% damage reduction on any tankbuster you want for a universally positive gain. Intervention is another ability that has zero opportunity cost and is just free mitigation for your MT. Divine veil is also awesome because, again, it's raid-wide mitigation at zero opportunity cost; and while passage of arms is highly situational, it's still more than what WAR or DRK bring to the table (nothing).

    The important thing to note here is that paladin's utility isn't really "necessary", but it costs basically nothing and is tacked onto a kit that would be fantastic in its own right.
    (0)

  5. #5
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    734
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Crater View Post
    PLD absolutely does not perform similarly to WAR and DRK in terms of personal mitigation. PLD is incredibly squishy compared to either of those two classes.
    While PLD does not have the same amount of CDs a WAR has, PLD still has a lot more going on than DRK. Shelltron alone is great for tankcrunchers of any kind. The only class that seriously needs some love is DRK, since its currently to dependant on a level 70 skill (and has a half the time useless CD - dark mind).

    Quote Originally Posted by Crater View Post
    Raid mitigation is likewise an extremely situational class perk. Passage of Arms is just straight up not useful in 3/4 fights this raid tier, and would be questionable even on Neo Exdeath if Almagest wasn't 100% designed to cater to PoA. Divine Veil performs a little better since there's no associated DPS loss, but even then you'll struggle to find more than 2-3 situations across all of v1s through v3s where DV accomplishes anything besides making a tick or two of Medica II/AHelios/Whispering Dawn into overheating.

    Onslaught is seriously probably a bigger rDPS gain than PLD's "overpowered" party mitigation skills.
    Im pretty sure that two healers that can dish out a few more stones because of raid mitigation can increase rDPS by more than Onslaught alone can, though I admit I am not really as good in the mathematical theory than others here on the forum. Sure, its all in relation to the skill of the players in the raidgroup, but I like to think that a properly timed DV or PoA can easily help with Roar and Blaze(O1s), Gravitational Wave and Long Drop (O2s) and Queens Waltz and Dimensional Wave in O3s (I admit I am not on O4s yet).
    Can you explain what you mean a bit further?
    (2)