Crafters must produce the best equipment. If they do not, nobody will want what they can offer and a crafter that has no reason to craft has no reason to exist as well. My opinion is as simple as that.As do I, but c'mon you can't say that getting upgrades/loot and progressing your character isn't enjoyable right?
Anyway, I'm fine with crafters making top-tier items as long as they're on par with the stuff you'd get from instances and/or primals. Do you agree or disagree with that, and if you still believe crafters should produce superior items (as opposed to equal) I'd like more explanation as to why.
If they produced items that were equal to the best you could get from a raid boss they would still have a reason to produce those items. It would provide the community with an alternative to raiding. That ability to offer options will maintain the demand for crafters.
You misunderstand me. What's the point of having 'best in slot' item, if you aren't going to do late- or end-game content with it? The answer is: there is no point at all. So, I don't see how allowing people to craft or buy great stuff is going to keep anyone from doing anything.
There already IS no point in getting his loot. There's nothing to DO with his loot. If you don't enjoy the process of getting it - and the challenge involved in doing so - you shouldn't do it.If they made a materia slotted weapon the best in slot when the Ifrit patch released I wouldn't even do the boss because there would be no point in getting his loot.
I see where you are coming from here, but my answer is that the point of having best in slot gear would be two-fold. A) to make all of the current content easier so you could help others complete it, and B) to prepare yourself for the next wave of content.You misunderstand me. What's the point of having 'best in slot' item, if you aren't going to do late- or end-game content with it? The answer is: there is no point at all. So, I don't see how allowing people to craft or buy great stuff is going to keep anyone from doing anything.
If I had the best in slot gear right now you are absolutely right, I wouldn't be doing the current content again for myself. But at least I can use the good stuff to help out others.
I guess if I could purchase the best lance in the game I could just use that to kill Ifrit just to say I defeated him... But it just feels like empty content if I'm not fighting him for any rewards. Do you see where I'm coming from there?
I agree, if I'm not enjoying something I won't do it. That's why I'm against making a purchasable item from the market be the best in slot because then it takes the enjoyment out of doing fights like Ifrit because he's not going to give you anything useful.
Cool, so you wan't to buy victory on the market wards. That gives no incentive for doing added boss fights more than once, and that's only to say you did it.In my, admittedly biased, opinion: crafted gear should always be better than dropped gear otherwise there is no point in having crafting at all.
I would argue it takes a lot longer to grind a craft and then make a decent piece of gear than it does to repeatedly camp and kill an NM that spawns every five minutes. I don't find obtaining dropped gear to be hard at all.
Maybe if they added drops that people could get from bosses/mobs (similar to how Monster Hunter works) and have crafters use those materials to make you the gear, people would still raid.
Last edited by Lavani; 11-09-2011 at 07:18 AM.
I dont know what is post about I am lazy to read tbh. But if you wanna add materia to unique ? Is that about ?
Well unique gear / untradable gear = 1 materia only (forbidden craft not allowed)
normal gear = you can add 2nd materia which will outpowerd u/u.
Might this help to re-balance stuff ?
edit : I am taking this back, its really bad idea to meld materia to unique/untradable. It should stay non-meldable.
Last edited by Synthesis; 11-09-2011 at 07:58 AM.
Np, some people are arguing for crafted items to be the best you can have/wear in the game, whereas the other side is arguing why that would be bad for the game.
This is exactly how it used to work with drops before full on equipment was added to loot tables. That's why we have things like the Dodore doublet. Why they changed it, I have no idea.
Then I am stading behind my idea.
Unique/Untradable vs Normal
Unique is better than normal
Unique is better than normal +1/2
Unique can be on similiar level as normal +2/3 or +3 might be equal or slightly better
Unique = 1 materia to attach
Normal = 2 materias to attach (2nd forbidden craft)
Where Normal +1/2/3 with +2 materias > overpower > Unique with 1 materia.
But that would be a piece of work to balance. And nevermind, lets see what devs will come with.
edit : I am taking this back, its really bad idea to meld materia to unique/untradable. It should stay non-meldable, non convertable
Last edited by Synthesis; 11-09-2011 at 07:58 AM.
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