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  1. #1
    Player
    otarolgam's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    263
    Character
    C'qhataia Ixa'ris
    World
    Balmung
    Main Class
    Paladin Lv 70
    It's the annoyance.

    Let's go ahead and put it like this for the healers: If a DPS is purposely not running out of "the bad" and taking easily avoidable damage, would that not annoy a healer with having to upkeep?

    Same as a tank that has to stop, turn around, run to the healer restablish aggro then move on again.

    It seems minimal effort, but if it constantly happens, the time stacks up and the party ends up wasting time.

    It's all for the sake of a clean and effortless run.
    (9)

  2. #2
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by otarolgam View Post
    It's the annoyance.
    Pretty much this. There's things in this game that, albeit not game-crashingly horrendous, are still irritating.
    I leveled my warrior to 70 and PLD to 63 or so, and in most leveling dungeons (the ones of level high enough to have unlocked regen skills) I had a regen cast on me the moment the last pack was down - despite the fact that I don't sprint to the next pack and also despite the fact that I don't really do big pulls in leveling dungeons (for a number of reasons BESIDES healer's skill).

    There was this one white mage that went beyond that and actually used med2 after each pack was killed, so statusoff isn't much help. Wasn't DPSing, or doing much of anything at all really. Just why.

    Mid pull regens if tank's dropping a tad more than they should be - ok.
    Regen in small pulls when most of that will be overhealing - still ok.
    Overhealing before a pull though. Why.
    I mean, I judge tanks hard for popping cooldowns 10 seconds before a fight, I sure as hell am not gonna toss out heals for nothing :/
    (2)