


They are fine to move, but their previous house should be up for grabs.
We're already screwed because people have multiple homes...
They need to do 1 house per account/server. :/



I completely agree! I love seeing other houses n having neighbors etc, just not sure why they cant just add another 12-18 wards per housing area. Adding 1080-1620 more houses per server



Knowing SE their normal excuse and reason will be that it'll put to much stress on the servers to add that much housing at once. And they may add more but don't count on it until about the middle to end of SB like they did with HW.
"Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."
Its a shame, i really enjoy the game, n i really find the housing fun and enjoyable. P.S as a side note, why arent small houses symetrical on plot n pushed to the left?



This.
And they don't seem to realize that they cannot keep apologizing away the issues with their database servers, which are apparently made of twine, mud, and sticks.
At a certain point of dealing with the database's shortcomings (ie storage, glamour logs, housing, etc.), players will eventually just go play something else.
Wildstar has instanced sky housing for everyone, and the houses will stay there until the game goes offline, unlike XIV where you'll need to remain subbed or risk losing literally everything on and in your house, including the plot itself (and that's if you can even get one in the first place).
There are plenty of ways to cut costs when developing an MMO, but skimping on the database is NOT one of the ways to do it...
Last edited by RichardButte; 08-19-2017 at 07:43 AM.
Its funny, because I talked to one of my neighbors which has a FC there and she said that I was the first player in a long time that she had seen in the neighborhood.
Make it so that wards are for FC only and give us players personal instanced housing. Win Win for everyone since you will get your "lively" wards and everyone else gets a house too.
Its just so annoying to see more and more housing items in events while knowing that people cant just rebuy them ingame if they finally have a house thus people need to either store them or have to buy them for real money again..Either make a system where everyone can get one and give us the event items on top of that or stop putting out so many housing items that only a really small percentage of your players can use anyway..
This system here really pales when you compare it to rift..you can have all the keys for every dimension that exits and you can have 20 active dimensions..from those small ones to the big ones with 5000 items as a limit.
Last edited by Alleo; 08-19-2017 at 07:51 PM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.



If you compare it to most MMO these days with housing it falls short by miles. Even WoW, though not considered housing we can pretty much say the Garrisons were.
At this point I like to believe that they must be using ancient servers to have this many excuses over housing, inventory, etc. However, there is the age old 'point fingers at the console players' and them limiting what the game capable of becoming if it were only PC. If we look at all these games that have housing done right, none of them are on console.
"Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."



Until all the larger plots are taken (288 per world after Shirogane opens) and fcs are all stuck with the smaller plots. The ward system as it is now just isn't flexible enough regardless of restricting who has access to purchasing plots in it.


The reason I was told was because the wards themselves are a bit of a hog when it comes to resources due to how they were coded. A normal instance, when no player is in the instance, the instance closes and its removed from active memory until someone zones in again. The wards themselves do not work like this. The wards are running full time in active memory. Every external thing players add. Every bush, every tree, every camp fire, every stable, every garden, etc run 24/7 fully rendered.
To my knowledge the servers are still the 1.0 servers, just rebuilt.If you compare it to most MMO these days with housing it falls short by miles. Even WoW, though not considered housing we can pretty much say the Garrisons were.
At this point I like to believe that they must be using ancient servers to have this many excuses over housing, inventory, etc. However, there is the age old 'point fingers at the console players' and them limiting what the game capable of becoming if it were only PC. If we look at all these games that have housing done right, none of them are on console.
Last edited by Aylis; 08-20-2017 at 07:10 AM.
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