Agree, I loved that in XI you could have a level 12 pair of shoes have a purpose at cap level. It made gear 'mythic' to me instead of "[insert new released metal here] Breastplate" - type gear. Anyway, I hope they replicate Nyzul/Assaults/Salvage/Limbus-type dungeons. Particularly Nyzul. I mean, you had randomly designed dungeons with different objectives/monsters and possibly debuffs. It really made for some variable content. Hopefully Crystal Tower will be similar in nature to that as we need some serious progression content.