
Originally Posted by
Mr_Gyactus
Yes and not.
The main reason people want traditional jobs is because people don’t like changes.
A conjurer is an healer, a buffer and a DPS, all depends how you play it. However, you are not the best healer if you don’t take sacrifice for example, and for dps purpose you need Bio/Dia/Poison and various buffes from different jobs.
You need, Not “we”. There is a simple way to communicate with others. It’s called “chat”. If I want DPS I can say “I’m a DPS”; If they want an healer, they can ask “do you want heal?”
In previous games what? In ff7 we use materia, everyone could heal or dps. In FF8 we use summons, and absorb magic. In final fantasy10 there are spheres, and everyone can do everything. In FF12 same with that chess-like board. Final Fantasy is a system where everyone can do everything, it's just a matter of time.
Not really. Gladiator, Conjurer, Thaumaturge are classes. They can do a “role”. I can be a debuffer as a thaumaturge; I can decide to improve my character with conjurer, gladiator, lancer... but I’m not forced to do that. It’s my choice, because I wanna rasp a bit some imperfection.
No another time. You continue to put everything into a box, but this is not how FF14 works.
A conjurer is a Damage dealer, an healer, a buffer, everything. A thaumaturge is a damage dealer, an healer, a debuffer.
And if do they add a job/weapon/class called knight, who got the missing skill you are asking? SE can add a class with 2hweapon able to stun, absorb SP, with skill who deal damage using your HP. Does he need to change everything for that?
I continue to not understand why you (and other players of course) want weakness. If you don’t like cure2 with a marad or a pugilist, don’t use it.
A lot of videogames, mainly the so-called “sandboxes” don’t have classes, only skills. Players pick up the skills they prefer and mix. It’s SO DAMN fun!
When you, and other players, will start to think “this is FF14, not FF11” and will begin to think “how do I want my character?”, you’ll finally grab the core of the game.
If SE adds classes/job/weapons, it’s nice, if these classes got something interesting I’ll play with them. But the system you have posted is only a complicated wire.