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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I agree with LineageRazor, just because Geomancers were in AST's story doesn't mean they have to be healers.

    As for the concept at hand, I like the idea of placing debuffs to increase the damage of certain attacks but I think they need something to work towards. Like maybe once you complete a cycle you get a buff that lets you use one of your Ancient spells, then once you use your three Ancient spells, you can use your Ancient Finisher spell.

    I get that you want them to be on par with a x3 Astral Fire Five IV, but I think the potency of your En- spells are too strong. Maybe instead make it so that the Helix debuffs increase the damage to that amount instead, maybe even have the debuffs power increase via a Trait so then GEO isn't doing level 70 BLM damage at level 50-60.
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  2. #2
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Mimilu View Post
    I agree with LineageRazor, just because Geomancers were in AST's story doesn't mean they have to be healers.

    I get that you want them to be on par with a x3 Astral Fire Five IV, but I think the potency of your En- spells are too strong. Maybe instead make it so that the Helix debuffs increase the damage to that amount instead, maybe even have the debuffs power increase via a Trait so then GEO isn't doing level 70 BLM damage at level 50-60.
    Yeah I like that addition. Sort of like build a meter that would grant access to an ancient spell. Main purpose behind the ancient spells in this concept is to have an AOE rotation.

    Secondly yes, I read the BLM potencies and I reduced it by like 220 for en spells boosting them to 250 while chaining them. Haven't changed it on this post though.
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  3. #3
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Mimilu View Post
    I agree with LineageRazor, just because Geomancers were in AST's story doesn't mean they have to be healers.

    As for the concept at hand, I like the idea of placing debuffs to increase the damage of certain attacks but I think they need something to work towards. Like maybe once you complete a cycle you get a buff that lets you use one of your Ancient spells, then once you use your three Ancient spells, you can use your Ancient Finisher spell.

    I get that you want them to be on par with a x3 Astral Fire Five IV, but I think the potency of your En- spells are too strong. Maybe instead make it so that the Helix debuffs increase the damage to that amount instead, maybe even have the debuffs power increase via a Trait so then GEO isn't doing level 70 BLM damage at level 50-60.
    Did some tweaks to make it to where you work your way to Ancient spells!
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