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  1. #111
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by loreleidiangelo View Post
    To be fair...WoW gear actually DOES have effects like that, lol. IIRC, YoshiP said they were originally against ideas like gear set bonuses for XIV, but they've recently been reconsidering that stance (which makes me happy). Not sure if they're seriously committed to rolling that out this expansion, though, or if it's going to be a pet project for them to work on along with 5.0.
    Good! Can't wait to see how that pans out! Idk why it's so hard to make a hybrid horizontal/ vertical gear progression.
    Would that even be plausible or work?!
    (0)

  2. #112
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    gear set bonuses may be difficult because right now BiS lists are a mix of savage and creation tomestone gear. these bonuses would have to be pretty substantial to warrant collecting all pieces.
    (0)

  3. #113
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by bswpayton View Post
    what rewards do hunts get exactly?
    Mount speed for the zones, tiger and dragon mount, countless of minions and often upgrades for gear. And this is faceroll content where the only difficult thing is that you need to be there on time.
    (2)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  4. #114
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Alleo View Post
    Mount speed for the zones.
    That tiger is 2000 hunts who's doing 2000 hunts exactly
    (0)

  5. #115
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Catwho View Post
    One of the things that made FFXI's dungeon areas (not Dynamis) so deadly was the fact that not only was there trash, not only were there puzzles mixed in with all the bosses and ever changing zones - the areas were open world and the trash mobs were constantly respawning. Someone mentioned Sacrarium up thread with its moving walls. I recall being stuck in MSQ stuff in there and it was a painful slog because stuff kept respawning! And there were the equivalent of Hunts down there (they were called NMs or HNMs in XI) so occasionally you'd see a hunting party sneak by. And you'd see people farming gear and drops and all sorts of other stuff, because the zone was more than just a dungeon.
    without even comparing gameplay or anything Vana'diel is a much better world than eorzea ever will be. simply because of things like this and how they made the world actually feel alive. the problem with eorzea as people have said quite frequently is its just so dead and bland. you never see that other group of people run past because you're the only people in "insert place here"

    the zones are dead and bland as well. vanadiel had loads of little things that bought life to the zones. even little things like the garleige cidadel gate breach or the 3 mage gates in toramai canal. or the weighted gates in quicksand caves. all things that made the game world a little more interactive and interesting...

    merchants stocks changed depending on conquest system and which nation controlled which area which was ever changing. whitegate continuously under attack defend the candescance. if lost go fight and get it back so players can use the runic portals again..... so many things bought the world to life...

    eorzea by comparison is dead. done with the msq you basically never leave town unless ixion or maybe an s rank hunt is up......

    fates are a joke they don't have any impact on the world and generally go totally ignored... oh hey bunch of monkeys attacking hyrstmil. stop them or let them run rampage it makes NO difference at all to the world.

    the game would be so much better if Eorzea was actually alive and dynamic.

    Quote Originally Posted by DrWho2010 View Post
    gear set bonuses may be difficult because right now BiS lists are a mix of savage and creation tomestone gear. these bonuses would have to be pretty substantial to warrant collecting all pieces.
    To be honest I don't know how gear set bonuses will work. because I kind of agree with you that the set bonuses will have to be substantial in order to warrant collecting all the pieces..

    but at the same time they can't be that substantial because it'll give to big of an advantage over tomestone gear and alternatives and open a gap in the player base Yoshi is trying to close... however if the set bonuses are minor. players just wont bother and just mix match gear like they currently do.... especially when it'll still be replaced next patch anyway
    (4)
    Last edited by Dzian; 08-18-2017 at 04:11 AM.

  6. #116
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dzian View Post
    snip
    I liked your post, and I just came off a year long binge of FFXI where I leveled various jobs to 99, got SMN decently gears (needs AF3 and Nirvana to go further), and completed all the missions. I will agree that with open dungeons, the prescence of dangerous mobs, and obstacles like the 3 Mage Gate, Vana'diel is more intricate than Eorzea, to a point. However, after you've been through those zones a few times, the novelty wears off and you barely notice it.

    They had to strengthen the NPCs so that the Candy-dance wasn't always gone and so that the city-states in the Wings areas weren't always under beastmen control. Eorzea does need something to help bring things to life and get people out there.
    (0)

  7. #117
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    To be honest I don't know how gear set bonuses will work. because I kind of agree with you that the set bonuses will have to be substantial in order to warrant collecting all the pieces..
    Here's the problem with set pieces, we don't have skill trees. The reason WoW has them is that each class has 3 specializations; FFXIV eschews that design in favor of multiple classes serving the same roles. They would have to make one sets role based, and then offer bonuses based on your class, and then get people to have all classes in that role leveled. Even then, you run into a problem, because that gets the numbers crunching and the BiS going. I want more gear variety and armor like FFXI had, but I also understand that adds complications to the game and the devs have other things they want to focus on.
    (0)

  8. #118
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Delily View Post
    Here's the problem with set pieces, we don't have skill trees. The reason WoW has them is that each class has 3 specializations; FFXIV eschews that design in favor of multiple classes serving the same roles. They would have to make one sets role based, and then offer bonuses based on your class, and then get people to have all classes in that role leveled. Even then, you run into a problem, because that gets the numbers crunching and the BiS going. I want more gear variety and armor like FFXI had, but I also understand that adds complications to the game and the devs have other things they want to focus on.
    Set bonuses could work without a skill tree by granting traits instead of skill bonuses.
    (0)

  9. #119
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Delily View Post
    Here's the problem with set pieces, we don't have skill trees. The reason WoW has them is that each class has 3 specializations; FFXIV eschews that design in favor of multiple classes serving the same roles. They would have to make one sets role based, and then offer bonuses based on your class, and then get people to have all classes in that role leveled. Even then, you run into a problem, because that gets the numbers crunching and the BiS going. I want more gear variety and armor like FFXI had, but I also understand that adds complications to the game and the devs have other things they want to focus on.
    They could do something along the lines of:

    Set enhances Intelligence (for casters)
    Or
    Grants a bonus to Direct Hit damage by 3%
    Or
    Enhances Spell Speed by 2%
    Or
    Increases Critcal hit damage by 4%
    Or
    Increases Healing Spells by 3%
    -
    Nothing too major, but add augmented random on gear to give variety or something to make gear pop!
    (0)

  10. #120
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,616
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Palourde View Post
    Am i getting older or is it normal to feel that way about raiding in FF XIV ?
    You are older ... you've seen quite a bit in those 13 years. And it is likely you have become jaded when it comes to raiding, at least in FFXIV. If you've reached that time when it just isn't fun anymore, that's ok. Stay if you will, move on if you must. Be aware that you may have achieved a level of play that cannot be satisfied by any MMO out there these days.

    Realize that there any number of folks who do not have your skills and experiences but are still experiencing the sense of fun that you think you're now missing.

    I hope you find something to provide that sense of fun again.
    (1)

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