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  1. #11
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Spartan926 View Post
    I'd be curious to know if anyone has this math available. It seems counter intuitive unless there's some rotation trick I'm not using that would never require me to use BB combo.
    It's flat out better to just dump 20 gauge on a 100 potency onslaught every now and then (when you're gonna over-cap on gauge) than sacrificing 10 gauge for just a 20 potency gain. It's as simple as that.
    (0)

  2. #12
    Player
    Lumadurin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    66
    Character
    Chiseled Penguin
    World
    Balmung
    Main Class
    Warrior Lv 100
    Warrior is a very rigid class and it's important you learn how to schedule things apporpriately.
    A good thing to remember is that 100 gauge = approx. 30s at least, 37s at most

    MT Opener
    Butcher's Block Combo x3
    Onslaught x2
    Upheaval x1
    Switch to DPS stance.
    Build up to IRzerk window ASAP.

    OT Opener
    Heavy Swing > Infuriate > Maim/Storm's Eye
    Storm's Path Combo > Upheaval
    Storm's Eye Combo.
    Heavy Swing > Berserk > Inner Release > Fell Cleave x2 > Maim > Storm's Path > Fell Cleave x3 > Infuriate > Fell Cleave x2

    Extremely rigid and even half a second of downtime will cause you to drop the last cleave, so use Onslaught to mop up the remaining 20 gauge so you can stay on schedule if it happens.

    IRzerk Window
    Heavy Swing > Berserk > Inner Release
    Fell Cleave > Onslaught > Fell Cleave > Upheaval
    Maim > Storm's Path > Fell Cleave > Infuriate
    Fell Cleave > Fell Cleave > Onslaught > Fell Cleave

    The Upheaval can be delayed if you have low HP.

    Berserk Window
    Heavy Swing > Berserk > Fell Cleave
    Now here you can just do the following in whatever order (use your brain and don't do something like use Infuriate at 70 gauge though):
    Butcher's Block Combo x2
    Upheaval x1
    Onslaught x1
    Fell Cleave x2
    Infuriate x1

    Normal Rotation (between both Windows)
    Storm's Eye Combo.
    Butchers Block Combo.
    Upheaval (may not be off CD yet but use ASAP)
    Storm's Path Combo x2
    Storm's Eye Combo (make sure Upheaval has been used)

    If you are behind schedule by more than 6-7 seconds, then skip the Butcher's Block + Upheaval.
    If the delay happens AFTER the Butchers Block, use Onslaught to dump the gauge instead of Upheaval.
    (0)
    Last edited by Lumadurin; 08-17-2017 at 09:49 PM. Reason: Bypassing word limit!

  3. #13
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Why would you go BBx3 for the MT opener? With how you open you take like 1 min to start doing dmg
    And why even BBx3 without having path up
    (1)
    Last edited by Baci; 08-17-2017 at 09:53 PM.

  4. #14
    Player
    Lumadurin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    66
    Character
    Chiseled Penguin
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Baci View Post
    Why would you go BBx3 for the MT opener? With how you open you take like 1 min to start doing dmg
    And why even BBx3 without having eye up
    I like to establish a strong lead so that there's less chance of having to dip back into tank stance later on in a fight.
    Eye is ignored there because the an entirely new SS/BB should generate more emnity than an eye-buffed SS/BB, if my understanding is correct.
    (0)
    Last edited by Lumadurin; 08-17-2017 at 10:03 PM.

  5. #15
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lumadurin View Post
    I like to establish a strong lead so that there's less chance of having to dip back into tank stance later on in a fight.
    Eye is ignored there because the an entirely new SS/BB should generate more emnity than an eye-buffed SS/BB, if my understanding is correct.
    This is how you actually pull on WAR

    Just kidding. Seriously tho, 3x BB is too much. Enmity is party duty and not tanks alone. Ask your OT to shirk you, or DPS jobs to use diversion, then enmity is no concern.

    Yet your opener should look like this or this if you need more enmity.
    (2)

  6. #16
    Player
    Lumadurin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    66
    Character
    Chiseled Penguin
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ArianeEwah View Post
    Yet your opener should look like this or this if you need more enmity.
    Huh, interesting. Especially that second one.
    I use Equilibrium as a poor-man's flash when tanking dungeons, but it never occurred to me to use it as supplementary aggro during the opener for some strange reason.
    I'll give em a shot next time I'm running stuff. But typically the only time I'm MTing is in pubbed content anywho (Ex primals, omega normal, etc.), and you can't trust randoms to manage their emnity. =w=)a
    (0)
    Last edited by Lumadurin; 08-17-2017 at 11:36 PM.

  7. #17
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    6 Fell Cleaves is cute and all, but you're actually hurting yourself in the long run. Just use IR + Berserk on your second combo and go with 4 + Upheaval and an Onslaught.

    Here's what I use for Exdeath when I don't have a Ninja in the party, and need to hold enmity. Starting in Defiance:

    Tomahawk + Equilibrium + Deliverance
    Heavy Swing (Infuriate) -> Maim (Thrill) -> Storm's Eye
    Heavy Swing -> Skull Sunder (Berserk) -> Butcher's Block (Inner Release)
    Fell Cleave (Onslaught) -> Fell Cleave (Upheaval)
    Heavy Swing -> Maim -> Storm's Path (Holmgang)
    Fell Cleave (Rampart) -> Fell Cleave
    Heavy Swing -> Maim (Convalescence) -> Storm's Eye (Reprisal)
    Heavy Swing (Onslaught) -> Skull Sunder (Infuriate) -> Butcher's Block
    Heavy Swing -> Maim -> Storm's Path (Upheaval)
    Heavy Swing*
    Heavy Swing -> Maim (Onslaught) -> Storm's Eye

    * You will end up with a free GCD at the end, but it's better to end with Storm's Eye so that the buff is still up after Flare. This could be a Fell Cleave, but Berserk will be up after Flare too and it'll be better to use it there.

    Now this here is overkill when it comes to enmity, but it guarantees I still have a big lead regardless of party composition, and also makes sure I end up with 80 points on my beast gauge.

    With a Ninja, the combo changes towards the end. Instead of using another Butcher's Block, I just use Storm's Path and swap the two Onslaughts for an extra Fell Cleave, again leaving me with 80 points.

    So you see, there's no need to stay in Defiance, OR to use a repeated number of Butcher's Block combos, just to get an enmity lead.
    (0)

  8. #18
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lumadurin View Post

    OT Opener
    Heavy Swing > Infuriate > Maim/Storm's Eye
    Storm's Path Combo > Upheaval
    Storm's Eye Combo.
    Heavy Swing > Berserk > Inner Release > Fell Cleave x2 > Maim > Storm's Path > Fell Cleave x3 > Infuriate > Fell Cleave x2
    I'd just like to mention, that you have 10 globals (approx. 25 seconds) before you throw up Zerk and IR. You've missed every raid buff under the sun delaying that long. Compare this opener to DRG's opener for example, by the time you put up your buffs, the DRG in your party has finished their opener.
    (0)

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