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  1. #11
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Penthea View Post
    Parsers will do NOTHING to change the amount of pressure tanks and healers get.
    No, but it will put them on a more even footing with the amount DPS get, thus encouraging more DPS players to roll a tank or healer because DPS is no longer a pressure-free role.

    And I don't want to say "parsers are the answer" because there are other creative answers that could also solve the problem.

    Instead of a raw parser, there could be percentages done, which would at least encourage DPS players to be doing more damage than the healer and tank.
    Quote Originally Posted by Oscura View Post
    Elusive jump and lucid dreaming exist. No matter how badly anyone wants to convince themselves, threat meters are not an accurate method of gauging DPS in the slightest. Not a "general indication," not perfectly, not "somewhat," just period, it won't. If someone is single targeting during an AoE phase, and another is AoEing, the single targeter is going to have more hate on that one particular mob. It is extremely illogical to ever assert or associate DPS with your hate generation at any point.
    100% correct: threat meters don't tell us anything, and again, I've never had anyone use a threat meter to call out my terrible DPS while I was learning a DPS class in a dungeon.

    Quote Originally Posted by CosmicKirby View Post
    Checkers must be an exclusive club by this backwards logic.
    SHHH! The first rule of Checkers Club is that you do not talk about Checkers Club!!

    Quote Originally Posted by Rufalus View Post
    We don't need to harass people who aren't high performers until the game is whittled down to just the hardcore players.
    See, this is the part that's incredibly backwards...

    We have people playing healers and tanks who aren't "high performers", either, and they get hassled. Healers already get hassled for not DPSing during downtime.

    This, in turn, drives up DPS queue times immensely, resulting in DPS players getting pissy on these forums about how long it takes to find a healer and tank.

    What I don't understand is WHY it's okay that healers and tanks can have their performance easily evaluated, but the game goes out of its way to shield DPS players from taking any blame for extremely slow dungeon runs.

    Again, why is it okay for healers and tanks to be harassed, but NOT DPS?

    Like you said, if somebody wants an optimal run, just preform a group.
    That logic can easily be flipped around: someone who knows they'll be playing poorly can queue with a group of friends that doesn't mind playing with 1.5 DPS, instead of that player queuing into a party with three strangers who may need to get the dungeon run over with quickly because they wanted to get a run in before work or something.

    Again, where is this sense of entitlement coming from??

    If a tank goes into a dungeon knowing they won't be able to tank properly, they deserve to get kicked.

    If a healer goes into a dungeon knowing they won't be able to heal properly, they deserve to get kicked.

    If a DPS goes into a dungeon knowing they won't be able to DPS properly, then it's okay because we should be supportive because all kinds of people play this game...?

    ....Huh...?

    If you think it's okay to slow down a dungeon run for three strangers who may have wanted to get that dungeon run over with quickly, how can you POSSIBLY think it's NOT okay for those same three strangers to be unhappy with you?

    I won't even DPS in a dungeon when I'm on the phone. If you have a kid in your lap, there are plenty of other things to do in this game like crafting, gathering, etc. that aren't going to drag 3 strangers down with you while you do it with one hand.
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    Last edited by RichardButte; 08-17-2017 at 10:52 AM.