Quote Originally Posted by Kyuuen View Post
Some of the classes in this game damn near holds your hand through your rotation. Not having a parser is not the problem, peoples attitudes are.

A parser does not:
tell you your optimal rotation
inform you of ideal stats for your class
rotation per boss/mechanic

It takes a person willing to learn. And if a players isn't willing to learn their proper rotations or in the least what the game is showing them, then a parser is a pointless tool.
All this is very true, but consider: how do the lead players determine what's optimal in the first place? Theorycrafting gets you far, but it's also open to misinterpretation that repeated samples of quantitative testing (parsing) is not.

Personally, I feel like fflogs is about the minimum information required in order for ambitious and self-improving players to reach improvement in few strides. I would actually like to have more information, even, than that. I suggested a Dojo system to this effect in one of my own threads. But that doesn't mean that a parser wouldn't already a huge step in the right direction. All the better if it's expandable to recreate a timeline and track dps or (my favored) relative potency over time via the battlelogs. Even a DMC-style gauge that simply pits your performance against the potential at your gear over x GCDs of combat (and therefore CD coverage) in a given scenario would be tremendous.