Do you even raid bro? =(
No seriously, what are you basing your assumptions on?
This probably deserves to be in it's own thread but whatever:
The current savage tiers are a compromise of many factors, you are absolutely correct in that those compromises limit the number of options on the table for SE as well. No argument there.
However, Savage needs to accommodate for both a wide variety of skill and gear levels. We will likely never see another Gordias primarily because Yoshida will have a very hard time explaining why he decided to commit very significant resources and time on content that an absolutely minute portion of the player base will bother with. For all it's faults, Creator was a massive success in getting a healthy portion of the 'masses' into proper non trivial raiding, thus why it quickly became clear that Omega was going to be more of the same.
BUT
Let's not forget SCOB Savage now huh? That was pretty much the wild dreams of Yoshida's raid team before the playtesters came along to dial it down from 11.
That content was incredibly challenging yet for the much part, it didn't really revolve around DPS checks. Fun fact of the day for you, most of the turns actually required the group to slow or even stop dpsing at times to ensure phases were pushed at the correct time. For the most part, this was achieved through mechanics that demanded pin point precision rather than brute force, but the healer checks were also pretty eye opening especially given the comparatively limited toolkits we had back then.
So back to your confident proclamation that SE can't do anything to make Savage not a joke? The only joke here is a certain individual preaching about raid balancing and content design despite having little to no experience or first hand knowledge of any of it beyond what he might have stumbled onto in a Mr Happy guide.
Remember that Super Savage doesn't need to cater to any lowest common denominator, be it gear, awareness or mechanical skill. Go try SCOB Turn 7 Savage and tell me that you need gear checks to make content difficult. Whilst they are likely limiting themselves somewhat by basing it on an existing Savage encounter (Assuming they don't pull another NeoExdeath surprise ofc), they still have plenty of options and experience in making some very challenging raid content.
I'm not sure an MMO is the best place for such a delicate little flower to try and thrive in. (Not aiming this at you btw! You make some good points <3)
Being able to process, understand and handle both positive and negative criticism is a very important skill in life. One that's more often than not lacking in today's coddled society.
Some math for you:
O4S needs about 24000 DPS combined to beat enrage.
In fairly typical high end progression raider gear at the moment (iLvl 320-330) 2750 is a good figure to aim for per tank, 4000 is a nice average for a solid progression DPS player.
So uh, 4000+4000+4000+4000+2750+2750 and another 700's worth of Limit breaks=22200 combined DPS. That's a shortfall of 2800 DPS. You can quote Yoshida all day long for all it matters, it doesn't change the cold hard math in front of us. If you think you're going to be able to squeeze that much out of your 4 DPSers, then I'd like to talk to them about some Amazon vouchers
Not likely, you make decent points and unlike some, you've got the experience and knowledge to back it up. I've got no qualms with what you're saying.
At the end of the day, 'healers don't really need to dps, but it's nice when they do' and 'healers should be contributing as much as they can, when the situation allows it' are pretty much different ends of the same answer.
It's only really the 'Healers shouldn't ever need to DPS' or 'Full healer DPS or kick' for Titan story mode that I take offence to, both of those extremes are as blind and incorrect as each other.




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