Quote Originally Posted by Taika View Post
That's not what I meant, of course there are differences in APM between jobs, and you can't require a BLM to have as many APM as a BRD, that would be absurd. I simply meant that all party members should try to be as active and effective as possible: to do something useful for their group whenever they're able to instead of refraining from doing so. Like back in HW when I once did an expert run where I only healed just to try it, I was only active for 17% of the whole dungeon, while all my other party members were active for at least 70% of it. That's a huge gap that I could have been able to fill if I had chosen to be useful instead of doing /mandervilledance and /idlecam. :P
Then let me pose this in a different way - why does a healer have to have the same active uptime as their DPS and tank counterparts? But it's nature, the healing uptime requirement will continue to shrink as players get geared because there's only a finite amount of healing require versus no upper limit to DPS numbers outside of 2.X EX Primals and their enrage mechanics.

I guess to boil my question down - why does it bug players when a healer does the bare minimal to complete the duty? Yes, it's slower, but it's not wrong either. If it comes to the point where a player will get actively antagonistic with no-DPS healers in DFs, perhaps they should just avoid DFs and run with friends too (likewise for any DPS-healer wanting to avoid comments from the opposing crowd).

And I remember that video, I still wished you just got a random group together and did it at min ilvl =p That would give a better gauge of how S-E designed "uptime" versus being overgeared and well above the ilvl requirements.

Quote Originally Posted by Taika View Post
There are also tanks and DDs who are afraid of joining DF because they're afraid of the feedback they would get. This is not an issue limited to certain role, but it is an issue. Luckily it's also something we all can affect by using our own behaviour to make the DF a friendly and encouraging place at least when we're running with it.
It's not limited to certain roles, but healers is most certainly the one role where you can be playing at 90th percentile DPS while keeping everyone alive and still be told "Do your job or I'm going to kick you". Just look at the number of healer DPS threads compared to tanks that stay in 100% DPS stance threads and how polarizing the topic is as a whole. That's discouraging in its own right.

I'm a fan of encouraging good player habits but when a random and/or new poster reads "If you don't DPS, you suck" without any context or understanding of how the XIV meta works compared to other MMOs, it can turn someone right off from the role.