XIV a lazy player's dream. Be lazy and win.
Seriously no matter how much SE simplify this game people will always find a way to not read what their skills do and just be lazy spamming 1 button.
XIV a lazy player's dream. Be lazy and win.
Seriously no matter how much SE simplify this game people will always find a way to not read what their skills do and just be lazy spamming 1 button.
I do not understand it myself. Take Kugane Castle. The first pulls are often big ones with 4+ mobs. The tank doesn't need to pull like that of course, but it is quicker and more effecient to do so. When ever I see a Melee just single targetting during that I want to just scream at them. I am standing here doing what the community considers the most boring aoe rotation of casting scatter back to back doing more damage spread across all targets and you are just making it take longer to down the group. I just don't get it because if I can do such a boring rotation and fill in with contre sexte and that one enhanced melee attack ( forgetting the name) then tgeir rotation being boring is not an excuse.
Let's pretend 1 potency = 1 damage. If there are 10 mobs, 360 potency on one mob is 360 damage while 200 potency hitting 10 mobs is 2000 damage. Big difference. Even though it is spread between tons of targets they will all die at the same time way faster than if you single target. If you single target you would smooth the amount of damage out in the long run but the mobs live longer so they get to attack more than if you just aoed them down quickly.I brought this up in the other thread but isn't this discussion really about a mathematics trick? After all, even though you did 2000 damage, each individual mob only lost 200 health. Since mobs can do as much damage to the party at one health as they do at full, isn't it better to bring each individual mob down as quickly as possible by focusing all your firepower on one target at a time?
I really would like an honest answer because I do like to play well.
Usually you want to burst everything down before the tank runs out of defensive cooldowns.
Last edited by Vaer; 08-16-2017 at 10:24 PM.
You anecdote is unclear -- exactly what level of the instances were you running in? Was it a leveling roulette? A 50/60 roulette? A Guildhest? Did the tank indicate they were going to pull 10+ mobs beforehand and get agreement from DPS and Healer? Were the 10+ mobs firing off their own AoE rings? Was one of the melee DPS a Dragoon?
I think another problem is seriously why do tanks only single target when SE has giving you plenty of aoe, I feel like tanks slow stuff down just as much as dpsThe last two roulettes I have run, the other DPS (both of them melee) are sitting at full TP, and single targetting mobs when there have been 10+ mobs on the tank. Furthermore, I am bottomed out, with Invigorate on CD and no Goad, even though I politely asked for it.
Please guys, when there are 4 or more mobs, it's just better to use your job's AoE skills. You're contributing only a tiny fraction of the damage, as a DPS class, if you're single targeting during big pulls.
In addition to this, take the TP regen utility skill (Goad & Tactician) if you're a physical DPS and the other player is also a physical. Keep an eye on their TP bar during big pulls, and use the skill when they are at about 50% TP.
Every job has AoE skills. Please use them.
The fact is 9 out of 10 times the group won't follow the norm as the norm doesn't exist in DF. So while I agree it is nice to be able to have big pulls and move quickly it is also up to the tank to adjust to the rest of the group not the other way around. I also think it would be nice if people could say things like, "Please use AOE on mob pulls" without folks getting bent out of shape. Here again about all you can do is roll with it or form a PF to your liking. Nothing is going to change that nor is it possible with the way DF works.Sorry to say but you're in the minority if you prefer to run a dungeon slowly.
By all means, if you're a DPS and don't wish to do more than 3 mobs at a time, you're more than welcome to make a PF.. However the community norm is to pull groups, so 9 times out of 10, that's what you get when you zone into a DF dungeon.
You're not stupid.
And there's just a 'break point' where AoE skills start doing more damage than single target skills.
Depending on the group and situation, that 'break point' is generally around 3 bad guys.
Therefore:
If there are 4 or more bad guys - Most efficient way to kill all baddies is to use AoE skills (make sure each skill hits every bad guy).
If there are 2 or less bad guys - Most efficient way to kill all baddies is to use single-target skills.
If there are 3 bad guys, it can be pretty close to even.
If you feel comfortable AoE-ing... then do that.
If you feel comfortable single-targeting... then do that.
These are rules of thumb.
There are specifics that can get interesting...
For one example: Sometimes there can be a large group of things, where 1 has more health and does more damage.
In this case it's generally best to AoE things down... but what if somehow we end up with the 1 more-health/more-damage bad guy closer to death while the others still have lots of health? And the tank is kind of dying? In this case... it would be best to single-target the 1 trouble-causing bad guy down, then go back to AoE skills to finish everything else off.
Other nuances become clearer as you play and get a feel for your class and each situation.
Have fun!
Last edited by Cold_Raven; 08-17-2017 at 12:32 AM. Reason: pssssshhhhh
Tell the DPS to use AoE on the big pulls and if they don't, kick them. Apparently you are able to do this successfully under the "different playstyles" clause. Just do not assume that they know they should be doing this... a lot of folks are new, used Jump potions, are getting used to the new skill changes, etc. and they might not know or realize that this is how they are supposed to be doing it. If you attempt to help them learn and they aren't having any of it, kick and move on as there are plenty of DPS waiting in the queue and ready to speed run.
Alright, since you're knowledgeable on this, wonder if I can pick your brain on RDM specifically. What I was advised to do was use Scatter followed by Verthunder/Veraero (to allow for the Verflare/Verholy if you get to a single target, such as a boss, for when you need to melee). But in doing so, I've found I'm often proccing Verfire/Verstone Ready. Is the best option to allow the buff to drop, or should you keep weaving them in? Currently, to account for what I think is a mild OCD, I've been using the procs (which makes Impactful a pain in the backside). But would it be better to do the one, and then follow it up with basic Scatter spam and allowing the buffs to drop if it comes down to it? Or is it better to use the procs to allow for faster generation of Black/White mana, for more melee AoE combos? This is where I really fall apart with RDM.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
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