Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34
  1. #21
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    Now however BP's uptime is higher in dungeons with Delirium, and Quietus makes MP so plentiful you'll 100% get more eHP gains by simply DAing AD than even touching DP, DA or not.
    I mean, if we're talking wall-to-walls which could number anywhere from 8 to 16 (16 being those dedicated aoe packs), there's so much MP overflow that it's a waste not to DP, DA or not, at that point. One Quietus is full MP and then between BP, Salted Earth, and TBN, you're going to over flow on -something-, be it MP or Blood, even with DP
    (0)

  2. #22
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Kabooa View Post
    I mean, if we're talking wall-to-walls which could number anywhere from 8 to 16 (16 being those dedicated aoe packs), there's so much MP overflow that it's a waste not to DP, DA or not, at that point. One Quietus is full MP and then between BP, Salted Earth, and TBN, you're going to over flow on -something-, be it MP or Blood, even with DP
    The simple solution to this is simply the base DRK AoE rotation which is to DEBP, DAAD/TBN until low on mana, and then Quietus. All DADP is going to do is make you floor faster before you've regened the Blood to use Quietus again, and gimp BP's returns unless you wait until BP has fallen off (31s if you use Delirium with it, which you ought to on a pull of that size). DAAD is more than a 3rd of your mana, if you're doing this every GCD you don't need DP as a dump.
    (0)

  3. #23
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    The simple solution to this is simply the base DRK AoE rotation which is to DEBP, DAAD/TBN until low on mana, and then Quietus. All DADP is going to do is make you floor faster before you've regened the Blood to use Quietus again, and gimp BP's returns unless you wait until BP has fallen off (31s if you use Delirium with it, which you ought to on a pull of that size). DAAD is more than a 3rd of your mana, if you're doing this every GCD you don't need DP as a dump.
    The answer to dealing with resource overflow is to...use less resources?

    What.
    (0)

  4. #24
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Kabooa View Post
    The answer to dealing with resource overflow is to...use less resources?

    What.
    A. That's not what I said and B. What part didn't you understand? Spending your mana on DADP is not necessary to avoid overflow, nor is it DPS or mitigation efficient. And in your original post you stated that you wind up overflowing even if you do use DP. The mana is better spent on AD.
    (0)
    Last edited by SyzzleSpark; 08-16-2017 at 04:57 PM.

  5. #25
    Player
    Kniteroad's Avatar
    Join Date
    Jun 2017
    Posts
    78
    Character
    Asima Daigon
    World
    Leviathan
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Slybel View Post

    For TBN: In all honesty, all I would do to change is increase the duration to 6s ~ 8s and increase the cool down to 20s ~ 30s which would balance it out more by making it unavailable for every tank buster. Have it spread to nearby allies would just out right brake what little balance the skill has.
    How can you not have TBN for every buster. Unless we get increased mitigation elsewhere (ie: reduce cooldown or buff shadow wall) then your it will put so much stress on the healers that DRK will be hard to find groups.

    I'd also like to point out another semi-useless ability in sole survivor. I basically forgot about it until the other day. With quietus buff I don't really need it for the MP gains or the HP gains cause DA AD is usually enough for large groups. I think it would be fine to keep it as a dungeon ability but buff it, but it would be nice to see it have some sort of single target effect for raids.
    (0)

  6. #26
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kniteroad View Post
    How can you not have TBN for every buster. Unless we get increased mitigation elsewhere (ie: reduce cooldown or buff shadow wall) then your it will put so much stress on the healers that DRK will be hard to find groups.

    I'd also like to point out another semi-useless ability in sole survivor. I basically forgot about it until the other day. With quietus buff I don't really need it for the MP gains or the HP gains cause DA AD is usually enough for large groups. I think it would be fine to keep it as a dungeon ability but buff it, but it would be nice to see it have some sort of single target effect for raids.
    I use it on O3S on the white flame, Apanda and then the Giant/one of the ninjas later on. its just a free gain of MP and HP. it's great.... BUUUUT i feel it could be better, as i suggested yesterday on this thread.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  7. #27
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Soul Survivor is essentially the DRK equivalent to the self heals brought in 3.x, Equilibrium and Clemency. I think it needs a CD reduction to 60 first and foremost, but it could also use a single target effect. Maybe something like if you deal 100% of your max HP to the enemy during the 20 seconds, you get the MP and HP.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  8. #28
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by RLofOBFL View Post
    Soul Survivor is essentially the DRK equivalent to the self heals brought in 3.x, Equilibrium and Clemency. I think it needs a CD reduction to 60 first and foremost, but it could also use a single target effect. Maybe something like if you deal 100% of your max HP to the enemy during the 20 seconds, you get the MP and HP.
    This is a neat idea, but it would require extremely high DPS and maybe even some catering to if not lined up with your burst, considering its only 15 seconds and 52000 HP / 15 seconds requires nearly 3500 DPS.

    @20 seconds its a lot easier (requiring more like 2600 DPS which is easy to pull off without any burst), but its still kinda convoluted on a job that already has a lot of hoops to jump through to get the most out of some of its abilities (TBN, LD, etc.)

    I think tacking on a simple heal over time effect would be really nice.
    (0)

  9. #29
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    I think a single change to sole survivor could "save" drk from current situation: on top of the original effect, restore 25% of total mp spended during sole survivor's duration ( like a reverse wild fire with mp )
    (0)

  10. #30
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    I guess this thread is better than the "feedback" topic for some ideas:

    By now I came to the conclusion to just remove the need for DA on CnS. Just have it at 450p anytime. I would even keep the MP return as it is. right now it is so little that it's almost useless.

    Boost DP to a base of 250p and put it on the same CD as CnS. Remove the need for DA as well.

    As for BP. Just add the often suggested defense boost (-10% damage taken) but I would leave SW as it is in this case.

    For Sole Survivor treat it as a buff for the DRK and have it double all absorb effects during it's duration (both MP and HP).

    Either reduce Deliriums recast to 1min or have it's recast reduced by 5s for each DA you use (as was suggested by someone else here)

    For LD just don't have the DRK die if not healed enough but put double weakness on it.

    For Quietus and BS rise the damage buff from DA (maybe in form of a DoT in case of BS). Right DAing either is quite boring.

    Oh ya and TBN duration up to 6s.


    That should rise the damage output a bit as well as giving DRK a bit more mitigation and survivability.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast