
Originally Posted by
SyzzleSpark
If anything, with Darkside being what it is now, MP costs need to be lower to give us more room to burst, perhaps in the form of a cooldown.
I agree, I posted this in the DRK discussion thread on how I would like such a cooldown implemented, personally. It's a long-shot out there granted, but trying to kill a couple birds with one stone.
Essentially, Dark Mind as a Requiescat and Shadow Wall broken from the mold of Vengeance/Sentinel and becoming more a resource-intensive Ability instead of recast-centric. Not sure how wel lthat would work tho. Not sure how much it helps a xpot/TA burst window either, is more sustain following PLDs footsteps.
Dark Mind: 20s duration, 40/60s recast.
*cancels the effect of Blood Weapon, *cancels the effect of Blood Price. (ie: you can't stack this with price/weapon)
*Reduces MP cost by 25%, (would be fine if the MP cost reduction were just for Dark Arts, Dark Passenger, and TBN)
*Reduces Ability cooldowns by 30% (DRK Job Abilities only, only when Abilities are used under the effect of Dark Mind).
Delirium + Blood Weapon: Extend Weapon duration by 10 seconds, WS/Spell recast enhanced from 10% reduction to 15%.
Delirium + Blood Price: Extend Price by 20 seconds, heal DRK for 1200 potency, Delirium CD reduced to 60s
Delirium + Dark Mind: Extend Mind by 10 seconds, resets C&S, DP, Salted Earth, TBN, & Shadow Wall cooldowns, Delirium CD reduced to 90s
Shadow Wall: 60s recast, 10s duration.
*Restores partial MP when damage is taken
*Erects a barrier nullifying 30% damage of the next 3(?) incoming attacks.
*Dark Arts effects: duration extended to 20s(15?), the 3 attack limit is removed.