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  1. #1
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    "It's too easy" they cry. Meanwhile in reality, people struggle to beat O1s savage. Nice try, but the difficulty is just right.
    (49)

  2. 08-16-2017 02:02 PM

  3. #3
    Player
    Palourde's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Delita Balthier
    World
    Moogle
    Main Class
    Fisher Lv 61
    Quote Originally Posted by Sylvina View Post
    "It's too easy" they cry. Meanwhile in reality, people struggle to beat O1s savage. Nice try, but the difficulty is just right.
    I do not cry. It is was i think considering my gaming experience and i'm ok if some people may find too hard. I just don't feel it that way.

    You should try to accept other opinions.
    (20)

  4. #4
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Palourde View Post
    I do not cry. It is was i think considering my gaming experience and i'm ok if some people may find too hard. I just don't feel it that way.

    You should try to accept other opinions.
    I'm merely suggesting people re examine their ideas of "easy" if "easy" is something 99% of the players in the game struggle with it's lost it's meaning.
    (16)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sylvina View Post
    I'm merely suggesting people re examine their ideas of "easy" if "easy" is something 99% of the players in the game struggle with it's lost it's meaning.
    A9S had over 100,000 attempts, with a large portion of clears given the subsequent attempts on A10S. That is over 20% of the active playerbase. So can we drop this notion Savage is something barely anyone does? V1S is basically a faceroll. Savage content shouldn't be clearable with 9-10 deaths nor should it go down in twenty minutes. Now that doesn't mean it needs to be a grueling challenge either.
    (5)

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    A9S had over 100,000 attempts, with a large portion of clears given the subsequent attempts on A10S. That is over 20% of the active playerbase.
    That 'large potion' doesn't account for people re-doing the raids for drops, so it's meaningless data. Also, just because something is attempted, doesn't mean it's been cleared. Lots of people attempted the coils, but still failed a lot, and still more were 'carried' by far better players or simply paid for their runs.

    I have my sincerest doubts that the entire 20% of the playerbase has beaten them, and even assuming those figures are accurate it still shows the majority (80%) haven't which only serves to strengthen the argument that was made originally.

    Still, the original post boils down to one thing. What is fun? For me, fun would be variation. As others have mentioned, I'd like to see dungeons and raids that weren't so mind-numbingly linear. Every single dungeon or raid in this game boils down to following a single path on rails, with very little exploration. Where's the adventure in that? I want immersive expansive dungeons I can get lost in. I want twisting corridors and winding streets. Bosses which aren't just sitting on their arses waiting for you to arrive, but actively hunting you down or waiting to ambush from the shadows.

    For some reason, the developers seem a bit less imaginative with every piece of content falling into the same molds. That, more than anything else, is why I feel a lot of high level content feels tired. They've been using the same formula since A Realm Reborn was born.
    (8)

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lemuria View Post
    snip
    Hence why I specifically mentioned A10S. Those numbers carried over into A10S, thus many people who attempted A9S were clearing as it makes little sense for them to skip ahead.

    Welcome to MMOs. No content has a majority when looked at individual. The same census shows less than 50% of active characters complete the MSQ. Should the devs stop putting effort into crafting a good narrative? What about crafting? I wager even less people craft than raid. The entire purpose behind theme park styled MMOs is "something for everyone." It's disingenuous to pick a single piece of content and compare it broadly against everything else.

    Fun is subjective. While I certainly prefer Alte Roite to Refurbishor, neither poses any real threat, essentially reducing the already small amount of encounters to three. Keeping in mind, Savage is supposed to be harder content. Regardless, why do you think we don't have content like you purposed? Because it'd be difficult for the wider playerbase and the devs are reluctant to do anything that isn't faceroll easy outside of Savage; Shinryu being the notable exception. Frankly speaking, I have long held the belief players are so bad at this game due to the endless hand holding. There isn't a gradual curve to encourage players to get better. It's laughably easy (every normal mode encounter) to do these mechanics or wipe (Savage.) Even the EX primals suffered in that respect. Setting aside difficulty in a numbers sense, I would adore PotD-like mechanics in dungeons. Alas, that would be too much for the "casual" player. At least that appears to be the dev team's mindset.
    (4)
    Last edited by Bourne_Endeavor; 08-16-2017 at 07:50 PM.

  8. #8
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    A9S had over 100,000 attempts, with a large portion of clears given the subsequent attempts on A10S.
    The numbers SE had released during Las Vegas Fanfest was not the amount of attemps. It was the amount of players who cleared it. Just a mistake in translation.
    (1)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #9
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Sylvina View Post
    I'm merely suggesting people re examine their ideas of "easy" if "easy" is something 99% of the players in the game struggle with it's lost it's meaning.
    But is savage raiding meant for the whole player base? Isnt it always more for a certain group of people?

    And even though I dont raid I can say that the rewards dont really feel that great. If I remember it correctly you dont even get a complete different gear set for beating savage? Does this one even give a mount? Its kinda strange that the so called hardest content in the game has less unique rewards behind it then for example PVP. And I am not talking about limited rewards but at least something that a raider can show of for a time till others can do it unsynch.

    On top of that two of the four floors seems to be quite easy (never did it myself so can only talk about the things I heard) so I can understand that some raiders feel disappointed in this, especially since the other content in this game does not really give you a challenge.
    (1)
    Last edited by Alleo; 08-16-2017 at 10:28 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alleo View Post
    If I remember it correctly you dont even get a complete different gear set for beating savage? Does this one even give a mount?
    - Omega gear is dyeable (Doesn't help how hideous most sets are)
    - The V1S boss is actually a mount drop from V4S
    - Neo Exdeath is exclusive to Savage

    Outside titles and the thrill of completing harder content, that's about it when it comes to rewards. Considering only two fights pose even the slightest challenge though, it's a little underwhelming. I actually like V1 and V2, but they just roll over two weeks after release.
    (1)

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