Results 1 to 10 of 35

Hybrid View

  1. #1
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Lyth View Post
    ..
    Yeah, I see removing the base cost as the most straight forward approach. It's the AOE C&S if they do so (maybe make the Blind vanilla). If it has to be 60sec recast to justify, then okay. (45s?.... or leave recast alone..)

    As for other potential buffs to DP, 4 blood gain + 1 per mob hit I would liked baked into the CD similar to what was done with Salted Earth (no trait necessary apparently).

    Quote Originally Posted by Alovon13 View Post
    ...
    Only can speak for myself: I am not a fan of 50% MP consuming skill combinations like DA+DM+TBN and DA+DP, let alone adding more (DA+TBN).

    And if people think adding DA to Siphon Strike was disruptive to DA weave order, adding a DA-consume to TBN gonna eff you up even worse.
    (0)
    Last edited by Xenosan; 08-16-2017 at 12:13 PM.

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Xenosan View Post
    snip
    If anything, with Darkside being what it is now, MP costs need to be lower to give us more room to burst, perhaps in the form of a cooldown. Having something that halves MP costs for 15-20s would actually give us some semblance of this while also providing a rewarding window to hit, bring back some of that risk-reward playstyle.

    Quote Originally Posted by Kabooa View Post
    It feels significantly higher than 5%

    BP isn't your only source of MP in large pulls.
    He's not wrong though, especially now in 4.x.

    In 3.x, BP could only ever last 15s giving you a 25s window to blind/boost evasion/etc. Your AoE cooldown rotation had a "hit me" phase and then a "don't hit me" phase. Now however BP's uptime is higher in dungeons with Delirium, and Quietus makes MP so plentiful you'll 100% get more eHP gains by simply DAing AD than even touching DP, DA or not.
    (2)
    Last edited by SyzzleSpark; 08-16-2017 at 12:27 PM.

  3. #3
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by SyzzleSpark View Post
    If anything, with Darkside being what it is now, MP costs need to be lower to give us more room to burst, perhaps in the form of a cooldown.
    I agree, I posted this in the DRK discussion thread on how I would like such a cooldown implemented, personally. It's a long-shot out there granted, but trying to kill a couple birds with one stone.

    Essentially, Dark Mind as a Requiescat and Shadow Wall broken from the mold of Vengeance/Sentinel and becoming more a resource-intensive Ability instead of recast-centric. Not sure how wel lthat would work tho. Not sure how much it helps a xpot/TA burst window either, is more sustain following PLDs footsteps.

    Dark Mind: 20s duration, 40/60s recast.
    *cancels the effect of Blood Weapon, *cancels the effect of Blood Price. (ie: you can't stack this with price/weapon)
    *Reduces MP cost by 25%, (would be fine if the MP cost reduction were just for Dark Arts, Dark Passenger, and TBN)
    *Reduces Ability cooldowns by 30% (DRK Job Abilities only, only when Abilities are used under the effect of Dark Mind).

    Delirium + Blood Weapon: Extend Weapon duration by 10 seconds, WS/Spell recast enhanced from 10% reduction to 15%.
    Delirium + Blood Price: Extend Price by 20 seconds, heal DRK for 1200 potency, Delirium CD reduced to 60s
    Delirium + Dark Mind: Extend Mind by 10 seconds, resets C&S, DP, Salted Earth, TBN, & Shadow Wall cooldowns, Delirium CD reduced to 90s

    Shadow Wall: 60s recast, 10s duration.
    *Restores partial MP when damage is taken
    *Erects a barrier nullifying 30% damage of the next 3(?) incoming attacks.
    *Dark Arts effects: duration extended to 20s(15?), the 3 attack limit is removed.
    (0)
    Last edited by Xenosan; 08-16-2017 at 02:05 PM.

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    Now however BP's uptime is higher in dungeons with Delirium, and Quietus makes MP so plentiful you'll 100% get more eHP gains by simply DAing AD than even touching DP, DA or not.
    I mean, if we're talking wall-to-walls which could number anywhere from 8 to 16 (16 being those dedicated aoe packs), there's so much MP overflow that it's a waste not to DP, DA or not, at that point. One Quietus is full MP and then between BP, Salted Earth, and TBN, you're going to over flow on -something-, be it MP or Blood, even with DP
    (0)

  5. #5
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Kabooa View Post
    I mean, if we're talking wall-to-walls which could number anywhere from 8 to 16 (16 being those dedicated aoe packs), there's so much MP overflow that it's a waste not to DP, DA or not, at that point. One Quietus is full MP and then between BP, Salted Earth, and TBN, you're going to over flow on -something-, be it MP or Blood, even with DP
    The simple solution to this is simply the base DRK AoE rotation which is to DEBP, DAAD/TBN until low on mana, and then Quietus. All DADP is going to do is make you floor faster before you've regened the Blood to use Quietus again, and gimp BP's returns unless you wait until BP has fallen off (31s if you use Delirium with it, which you ought to on a pull of that size). DAAD is more than a 3rd of your mana, if you're doing this every GCD you don't need DP as a dump.
    (0)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    The simple solution to this is simply the base DRK AoE rotation which is to DEBP, DAAD/TBN until low on mana, and then Quietus. All DADP is going to do is make you floor faster before you've regened the Blood to use Quietus again, and gimp BP's returns unless you wait until BP has fallen off (31s if you use Delirium with it, which you ought to on a pull of that size). DAAD is more than a 3rd of your mana, if you're doing this every GCD you don't need DP as a dump.
    The answer to dealing with resource overflow is to...use less resources?

    What.
    (0)

  7. #7
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Kabooa View Post
    The answer to dealing with resource overflow is to...use less resources?

    What.
    A. That's not what I said and B. What part didn't you understand? Spending your mana on DADP is not necessary to avoid overflow, nor is it DPS or mitigation efficient. And in your original post you stated that you wind up overflowing even if you do use DP. The mana is better spent on AD.
    (0)
    Last edited by SyzzleSpark; 08-16-2017 at 04:57 PM.