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  1. #22
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    I have had this issue since the launch of 2.0. Yes, white knights will champion the cause that the RNG is fine. But it simply isn't. They like to regurgitate abstract non-sense as if theory, alone, answers for everything. But you know what.... I have yet to see anyone explain my repeated counter to their abstract garbage:

    How can they explain the clear lack of the opposite possibility? Yes, RNG can spike low and spike high. No one is arguing that. But if it consistently spikes low (which it does! Missing between one and two times out of ever four with 90%, for example), why does it never spike high?

    When I uncover items at a new node, I only have a base chance of 25%. I'll go through five to six nodes before I uncover the item. That's 0/20-24. That is hardly a result of 25%. If the white knights are to be believed, then why have I never seen myself uncover new items 4/4 times? If it spikes low, why does it never spike high?

    This same issue is present in crafting. I have three different insanely dedicated crafters in my FC. They all laugh at me when I ask why I always fail to HQ an item at 97%. "If it's not 100%, it's 0%. Just accept it." They have all witnessed the same issue with their endless experience in leveling all of their gathering and crafting classes. Sure, technically and mathematically, with a 97% success, I'm bound to get a failure now and again. But not at the rate at which I fail, in practical application. And yet, I have never seen a successful HQ when I only had a 3% chance. When I asked my known crafting associates if they ever had, they all laughed me right off the internet. They have never seen that happen to them.

    When these vomit-spewing RNG white knights can adequately answer that, I'll reconsider their claim that the RNG is correct in this game.
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    Last edited by Ramath; 08-15-2017 at 03:49 AM.