The only reason you all want Inquisitors as a job is because they have nice racks.
The only reason you all want Inquisitors as a job is because they have nice racks.
Last edited by TouchandFeel; 08-15-2017 at 02:39 AM.
While the pun is a bit of a stretch, there's no need to burn me at the stake.
Joking aside, I am using a bit of light-hearted fun to give a nod to the very dark connotations that come with the concept of Inquisitors and Inquisitions; namely that of torture, mass executions and other horrible acts all done in the name of ferreting out "heresy". When Inquisitors or Inquisitions are broached in modern media, even this game, they are always portrayed as either abjectly negative or comical zealotry. Neither of those things are positive traits that mesh well with portraying a heroic figure. The negative connotations clash with being the "good guy" of the story, so Inquisitor as a job for the player (the hero) just doesn't work so well conceptually.
Last edited by TouchandFeel; 08-15-2017 at 06:18 AM.
Why not a hammer-wielding Judge tank a la Tactics Advance/XII? With Penalty Card-based cooldowns/debuffs? The trick would be making sure their attack animations are different from Warrior.
It would probably require a home setting where there is actual heroic potential in the profession.Joking aside, I am using a bit of light-hearted fun to give a nod to the very dark connotations that come with the concept of Inquisitors and Inquisitions; namely that of torture, mass executions and other horrible acts all done in the name of ferreting out "heresy". When Inquisitors or Inquisitions are broached in modern media, even this game, they are always portrayed as either abjectly negative or comical zealotry. Neither of those things are positive traits that mesh well with portraying a heroic figure. The negative connotations clash with being the "good guy" of the story, so Inquisitor as a job for the player (the hero) just doesn't work so well conceptually.
Otherwise, though, there are other usable terms. Cavalier, Templar, and Warden are just a few to come to mind.
They already have established the idea of the Inquisition and Inquisitors in the game though with Heavensward and it portrayed them as bad in the case of the main story or comical in their zealotry with the Hildebrand side-quests.
As for cavalier, that sort of implies being on horseback or part of a calvary.
Templar is sort of okay in the sense that it has been used before in the Ivalice based games of the series but conceptually it falls into the same mold as Paladin.
Warden works in a general sense as it denotes a person who keeps/protects something or someone that has been established as their ward. It's flexible enough that it could be made to fit many different takes on a tank class.
If you wanted something like judge but not judge, you could maybe use Justicar.
Me searching more about Vikings in FF games bumped into finding the job is in Mobius.
Interesting concept art and screenshots: dual wielding some crystalline rock clubs. I certainly could get behind a Viking tank dual wielding clubs and/or hammers in this game.
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I want someone who uses maces or hammers. Why is this game so anti hammertime?
The pally already feels wrong as sword n board instead of mace and shield as it is.
I want a true machinist. FFXIV machinist is just a gunner with a turret system. mehhh. Thats so minimal..and boring.
Imagine a tank with an axe. Monster gets to far away. Axe morphs into a rifle. Now imagine that tank taking heavy hits later, so they turn that axe into a shield.(doesnt have to be an axe btw..morphing and having lots of cool mechanical stuff is all i care about.) They could also use a hammer instead of an axe and it could maybe become a place-able, usable, Gatling gun.
I don't see how it is wrong at all, sword and shield fits exactly to the origins of the idea of the Paladin.
If you go back to the origin of Paladin as a title, they were the inner cadre of knights for Charlemagne and were known to carry swords. They were highly romanticized with tales written about their deeds, much like Arthurian legend. The most notable of the Paladins, Roland, even carried a famous sword that may have a familiar name to fans of the FF series, Durandal.
Later when the idea of Paladin was formulated in modern Western fantasy, it pulled a great deal of inspiration from the knight in shining armor trope with Arthurian legend being the biggest source of inspiration. The whole idea of Paladins being able to heal, such as the ability Lay On Hands from D&D, comes directly from Arthurian legend in which Galahad is able to heal King Pelles by touching his wound. As is common knowledge, or at least I hope, the sword was the iconic weapon of the Knights of the Round Table in Arthurian legend.
Even from a purely historical perspective, swords we're seen as weapons of nobility due to the cost of making one compared to other arms and so they became associated with those of higher societal standing and becoming a symbol of knighthood.
Last edited by TouchandFeel; 08-17-2017 at 02:36 AM.
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