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  1. #1
    Player
    Elfidan's Avatar
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    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100

    State of Ranged Jobs Discussion

    It feels like more people are playing ranged these days because they really don't have down time or draw backs. I feel like an "Adjustment"(polite way companies say nerf) is most likely on the way, but I don't really think their damage needs lowered so much as the amount of up time they get v.s. jobs they need to close the gap on them as they sprint away. What do you guys and gals think is in store for Ranged in our future updates?
    (0)
    Quote Originally Posted by Commander_Justitia View Post
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    If there was a downvote button I'd be pressing it.

  2. #2
    Player
    Jigokunoreizasan's Avatar
    Join Date
    Jun 2017
    Posts
    58
    Character
    Ji' Goku
    World
    Lamia
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Elfidan View Post
    It feels like more people are playing ranged these days because they really don't have down time or draw backs. I feel like an "Adjustment"(polite way companies say nerf) is most likely on the way, but I don't really think their damage needs lowered so much as the amount of up time they get v.s. jobs they need to close the gap on them as they sprint away. What do you guys and gals think is in store for Ranged in our future updates?
    Ranged has a lower health pool making them super squishy, Forcing them to get up close and personal makes them even more squishy and games would just become protect your ranged the entire game or suffer feeding. If they do reduce their range then they should require a HP buff just as healers received to make up for it.
    (2)

  3. #3
    Player
    Elfidan's Avatar
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    Sep 2013
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    The gates of Hades
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    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jigokunoreizasan View Post
    Ranged has a lower health pool making them super squishy, Forcing them to get up close and personal makes them even more squishy and games would just become protect your ranged the entire game or suffer feeding. If they do reduce their range then they should require a HP buff just as healers received to make up for it.
    Lower health does not make for a squishy character that is determined by defense values. they have less because they are able to engage first, however with small matches such as feast 8 or 4 bolt allows for a kill with little of no damage taken. Would you say then that it is working as intended because they have 2500 less hp? That seems jaded Mr. weaver 70.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
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    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  4. #4
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Elfidan View Post
    snip
    I'm guessing this is just with PvP, but yeah, for the most part I think the reason why it seems like a lot more people are playing ranged is because of the influx of Red Mage and the "fixing" of Bard and Machinist. Essentially everyone who loved the ARR version of physical ranged is coming back to the job they love. I could see how they would seem overpowered by comparison since it's much easier for them to be more aware of the battlefield and their ability to run away while still fighting back seems pretty hopeless. Unfortunately though, I don't see any sort of nerf coming any time soon since there are plenty of answers to these tactics already in the game.

    It's also funny that you would judge someone based on the "Main Class" they put on the forum since the choice they pick doesn't have to be their highest or most played class. 2500 HP is a pretty big difference when you're talking about 10k and 12.5k HP max totals, so yes, Jigo has a pretty valid point.
    (4)

  5. #5
    Player
    Jigokunoreizasan's Avatar
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    Jun 2017
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    58
    Character
    Ji' Goku
    World
    Lamia
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Elfidan View Post
    Lower health does not make for a squishy character that is determined by defense values. they have less because they are able to engage first, however with small matches such as feast 8 or 4 bolt allows for a kill with little of no damage taken. Would you say then that it is working as intended because they have 2500 less hp? That seems jaded Mr. weaver 70.
    I'm not sure what the defense values are (Are there even any defense values? I feel like I hit tanks just as hard as I hit dps, it's just the hp helps buffer them) but 10k hp can drop with the snap of a finger if the enemy dps is good, It's the reason defense buffs are ALWAYS going to ranged dps, because they need it the most. The added range they have allows them to dps from a safe distance without being an arms length away from all of their damage suddenly thrown onto you.

    EDIT: It's the reason RDMs are so bad in pvp right now, they're just too squishy with the melee dance they're forced to do to even do damage.
    EDIT2: Tanks have 15000 hp Ranged have 10k, 5k hp is a huge amount.
    (0)
    Last edited by Jigokunoreizasan; 08-14-2017 at 03:59 PM.

  6. #6
    Player
    Elfidan's Avatar
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    Sep 2013
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    The gates of Hades
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    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    5,000 hp comes at the cost of damage or defense. Tanks without their stance are made of butter, but tanks in stance deal low damage.

    RDM isn't bad so long as you are smart about when you decide to use the melee combo. Even purely nuking as RDM is decent damage.

    There are defense values otherwise you wouldn't be able to take damage as it couldn't be determined. 2,500 is literally nothing you can hit for that in one attack np.

    Back to topic though do you think they will adjust them and how?
    (0)
    Quote Originally Posted by Commander_Justitia View Post
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    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  7. #7
    Player
    Dmal's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Dmal Artanos
    World
    Famfrit
    Main Class
    Marauder Lv 90
    Quote Originally Posted by The_Last_Dragoon View Post

    It's also funny that you would judge someone based on the "Main Class" they put on the forum since the choice they pick doesn't have to be their highest or most played class. 2500 HP is a pretty big difference when you're talking about 10k and 12.5k HP max totals, so yes, Jigo has a pretty valid point.
    it's especially funny when you consider that jigo is top 20 on primal lol

    Also these HP values do make a pretty big difference. A ranged DD with just 1 stack of heavy medal will imediately get one shot by a melee adrenaline rush, whereas every other class can survive it.
    (0)
    Last edited by Dmal; 08-14-2017 at 04:54 PM.

  8. #8
    Player
    Cynric's Avatar
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    Aug 2013
    Location
    Uldah
    Posts
    1,211
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Literally every melee has a gap closer, and every one of them not named Samurai can 100-0 a ranged solo in like 2 seconds flat. There are no defense stats in pvp.

    Ranged suffers the worst from heavy medal. Nuking on a red mage doesn't do enough damage against a decent healer, plus you could just be silenced if the tank is able to split attention or if the enemy has another form of silence.

    Bard does a ton of damage but I don't really notice machinist doing a lot very often, but to be fair the machinist I fight could just be bad. Smn seems to be in a good spot for the most part. Blm hits pretty hard but takes forever to cast those hard hits it seems like.

    I dunno I feel like if ranged jobs were toned down anymore they'd be bottom of the barrel bad. Even with the defense buff they get hit pretty hard.
    (0)

  9. #9
    Player
    Elfidan's Avatar
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    Sep 2013
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    The gates of Hades
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    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    I'm not talking specifically about feast when I say a nerf is likely, Though that does bring up a decent question concerning pvp as a whole. What do we do when balance for entry content IE unranked and large scale splashes into ranked feast? I actually was grouped with a couple different RDM in 4v4 feast tonight and they pretty much effectively timed combo for kills which worked out nicely in tandem with me. Personal experience for me is only 8v8 and large scale as RDM and I pretty much nag damage people with spells then finish combo someone while the healer is busy. I'm not an aficionado ,or pro by any means; just a fan willing to try things to accomplish my goals. MCH can be a terror in large scale not to the degree BRD is but again that is personal experience. If anything BLM feels like the odd man out unless every one I see is just missing something in how they play. In large scale the issue I would site with brd apart from retreat tactics is the power of DOTs. The phrase "set it and forget it" comes to mind.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  10. #10
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    Nerf is not likely or even plausible.

    Ranged dps are the least impactful role in The Feast as they are the easiest to kill.

    They actually do less meaningful damage than melee, as melee have higher burst.
    (0)

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