


It apparently does! We all know putting up your only DoT as an AST is extremely hard for those lazy people who just like to stand there doing nothing.


Just to reminder you, deliver damage is a DPS job, not healer's. If the DPS needs that healers also deliver damage to get the clear, they need to learn properly their rotation.
Remember, the healer DPS is a plus. A bonus. If the party is not dealing enough damage and the monsters is not dying fast enough, is on DPS, not on healer.
That "non-dpsing shaming" is why there is less healers around. If I will be obligated to DPS, i will want also a red tag, not a green one.
Just to remind you, there are fights in this game where healer DPS is required to clear (right now at least OS3 and OS4) even when all DDs and tanks are performing optimally.
Also, doing DPS is part of healers' job in this game. They have the abilities, they have plenty of time to use them (on normal runs in every content), so they should use them.
That said, just yesterday I did point out to DDs in Susano normal that they should go check their rotations again since they managed to fail the fight's DPS check twice while having 2 (very good!) healers helping out with DPS (I was a tank holding the sword).

I feel like a lot of that is due to people buying the jump potions. I like the idea of people being able to use them to catch up to friends, but if you're going to go that route, at least take the time to learn the job. Can't expect to do that and be awesome at it, ya know?
As for healer dps... just do it. Provided your team doesn't completely suck on every aspect, you should have plenty of time and ability to throw some dots out at least. Definitely don't expect healers to be topping any dps charts, but every little bit helps.


There seems to be a misconception here. No fight is required for a healer to dps, SE had clarify this a bunch of times. So the inability of clearing those raids do not fall on healers shoulder unless not enough healing is going out.
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
It's a misconception born from some ill-fitting mechanics. As it stands right now, damaging mechanics can be relatively easily healed up, and there is a lot of down time between raid damage and tank busters. This means that healers have a tendency to have nothing to do but to throw DPS out. A lot of people have misconstrued this as healers HAVE to throw out DPS.
Also, it's a misconception born form the mentality of "WE HAVE TO KILL BOSS BEFORE EVERYONE ELSE". SE does not take healer DPS into consideration when devising their raid encounters, but healers are DPSing, regardless of whether or not SE wants them to. This means higher damage going out, which in turn means boss kills come much sooner. The entire mentality for progression raiding is to get gear up to a level where you can take down a boss, but now it's how much DPS can healers and tanks throw in to get the boss down sooner.
There are two fixes to this misconception: either SE has to increase outgoing damage to the raid, making healers spend less time throwing out DPS, or they need to tune encounters around a minimum amount of healer DPS. Personally, I prefer the former over the latter.
I am against both. If they implement the latter then they will turn down the damage output because they would HAVE to give healers free time to DPS. This would make us even more of a Green DPS than people already think we are..There are two fixes to this misconception: either SE has to increase outgoing damage to the raid, making healers spend less time throwing out DPS, or they need to tune encounters around a minimum amount of healer DPS. Personally, I prefer the former over the latter.
The former is also bad because it raises the skill cap even further on raid/savage content. non-overgeared parties don't see healers having time to do anything but heal. We can get a DPS spell, usually an instant DOT, here or there but they really do through out a good deal of damage for healers and tanks that have not got the gear from those exact same fights.
可愛い悪魔


Or they add buffs to them that increase the overall DPS beyond any contribution given by DPS skills that requires some sort of micromanagement. If those actions have some connection with the lilies and/or faerie gauges, better.


That was designed to be cleared without the healer DPS. And these fights have healing checks.
But that don't change the fact that if healer's DPS is absolutely needed, the DPS is failing at THEIR ROLES. The fight, as Yoshi-P stated, was designed to be doable without healer DPS.
If a healer outdps some proper DPS, he must check their rotations ASAP because he is failing HARD.
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