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  1. #1
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    What is it with people wanting to do level 50 stuff at a lower level/easier difficulty.

    The point in Ifrit (and other high level content) being "Hard Mode" and level 50 for that matter is to:
    1.) Give you one (of many) reasons to level up to 50 (hopefully on multiple classes).
    2.) Once level 50, provide you with a challenge to enjoy and overcome thus providing you with weapons you can feel proud of.


    You want to battle Ifrit? You want to do Darkhold? Get level 50, get into a good Linkshell, and go to it.
    People really need to stop expecting everything to be handed to them "whenever,however,wherever".
    (1)

  2. #2
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by SirOleas View Post
    What is it with people wanting to do level 50 stuff at a lower level/easier difficulty.

    The point in Ifrit (and other high level content) being "Hard Mode" and level 50 for that matter is to:
    1.) Give you one (of many) reasons to level up to 50 (hopefully on multiple classes).
    2.) Once level 50, provide you with a challenge to enjoy and overcome thus providing you with weapons you can feel proud of.


    You want to battle Ifrit? You want to do Darkhold? Get level 50, get into a good Linkshell, and go to it.
    People really need to stop expecting everything to be handed to them "whenever,however,wherever".
    personally the reason why "I" want difficulty settings, is because i hate when content becomes outdated. At a higher level(currently38) i would like to play upscaled old content for fun or/and xp. I would like to maybe challenge myself and go at it with a friend or 2. I like playing for fun, and hate doing the same stuff over and over, i like variety.

    I was just defending the casual/low level players, because they have a right to play these contents too. It really baffles me why hardcore players care what someone else is doing with their play time, let them have fun. Who cares what theyre doing, why does it bother you?

    players should have a right to play when, how, and what they wanna play in a game.

    As a midcore player, this game is being ruined not by, casuals, but by players that define themselves through elitism.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  3. #3
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Engineer View Post
    personally the reason why "I" want difficulty settings, is because i hate when content becomes outdated. At a higher level(currently38) i would like to play upscaled old content for fun or/and xp. I would like to maybe challenge myself and go at it with a friend or 2. I like playing for fun, and hate doing the same stuff over and over, i like variety.

    I was just defending the casual/low level players, because they have a right to play these contents too. It really baffles me why hardcore players care what someone else is doing with their play time, let them have fun. Who cares what theyre doing, why does it bother you?

    players should have a right to play when, how, and what they wanna play in a game.


    As a midcore player, this game is being ruined not by, casuals, but by players that define themselves through elitism.
    There is not any dated content to be allowing selectable difficulty for. You are still too low to accomplish any of it is the problem.

    Hard content is a right of passage. It is a way to define great players who have honed their skills and spent time leveling multiple classes in preparation for difficult encounters. "Elite" players who have put in the -time- and -effort- will see this content defeated long before someone who has not accomplished level 50 on a single class yet. As I said in my last post, this content is to motivate people like yourself to reach level cap to experience the content.

    In stead, people come to these forums and complain endlessly about how it's too hard, or how it takes too long for them to reach the content that they desire to play. And that they should ignore their high level players who seek a challenge in favor of people who can't be bothered to even reach level cap, much less learn a battle once they are at said level cap.

    It's not hard core "elite" players who are ruining this game and I am tired of hearing it. It's not casuals or "midcores" ruining the game either. In fact, the game has improved due to ALL of us as a community. We balance each other out fairly well even if most people don't realize it.

    This game has flopped because SE made mistakes in it's development and rushed it out the door. Not anyone who plays the game. As a community we need to quit placing blame on the players and their play styles as the root cause of why this game is not as successful as we all hoped.

    Unfortunately for you, you chose to blame other "elite" players for this game's current issues so the majority of your ideas are flawed with a bias.

    As for everyone having a right to play content that is offered in XIV: They sure do and they always will but they need to reach the correct level to unlock said content.

    There is not a single game on the market that will let you skip to the end without playing through the entire game. Why should this be any different?
    (1)
    Last edited by SirOleas; 11-09-2011 at 04:46 AM.

  4. #4
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Alerith View Post
    Close.



    Some rides have height requirements.
    Some rides have age requirements.
    Some games require more skill than others.
    Last time I checked, there was no such requirement on ffxiv.





    Quote Originally Posted by SirOleas View Post
    There is not any dated content to be allowing selectable difficulty for. You are still too low to accomplish any of it is the problem.

    Hard content is a right of passage. It is a way to define great players who have honed their skills and spent time leveling multiple classes in preparation for difficult encounters. "Elite" players who have put in the -time- and -effort- will see this content defeated long before someone who has not accomplished level 50 on a single class yet. As I said in my last post, this content is to motivate people like yourself to reach level cap to experience the content.

    In stead, people come to these forums and complain endlessly about how it's too hard, or how it takes too long for them to reach the content that they desire to play. And that they should ignore their high level players who seek a challenge in favor of people who can't be bothered to even reach level cap, much less learn a battle once they are at said level cap.

    It's not hard core "elite" players who are ruining this game and I am tired of hearing it. It's not casuals or "midcores" ruining the game either. In fact, the game has improved due to ALL of us as a community. We balance each other out fairly well even if most people don't realize it.

    This game has flopped because SE made mistakes in it's development and rushed it out the door. Not anyone who plays the game. As a community we need to quit placing blame on the players and their play styles as the root cause of why this game is not as successful as we all hoped.

    Unfortunately for you, you chose to blame other "elite" players for this game's current issues so the majority of your ideas are flawed with a bias.

    As for everyone having a right to play content that is offered in XIV: They sure do and they always will but they need to reach the correct level to unlock said content.

    There is not a single game on the market that will let you skip to the end without playing through the entire game. Why should this be any different?
    I'm not trying to take anything away from the the high level players, and nothing would be taken away since your very hard content will still be there with your awesome drops. Just by making low level dungeons have a harder difficulty, and higher level dungeons have a lower difficulty will increase the fun factor for the game. XIV will be a lot more accessible making all dungeon playable just with a few friends instead of an 8 man party.

    like when totorak first came out, I didn't want to go in with 4 players, I just want to go in with a 2 friends. I knew I wasn't going to beat it, I just wanted to play it for fun, and get xp along the way.


    Everyone is not playing the game for the same reasons. Some want awesome gear drops, some want to have fun, and some want both. Why can't people enjoy the same content geared to all the factors?

    Low level versions of the high dungeons wouldn't have the high level fancy gear drops, just normal drops.

    High level versions of the low level would have high level mobs, so you would get normal drops from them.

    Its just another place to enjoy the game and xp.

    High level players would still have their bragging rights, because they finished the content on the max level, and got the gear to show for it.

    So someone answer me this. WHY DO YOU CARE WHAT SOMEONE ELSE DOES IN THEIR PLAY TIME? WHY DO YOU CARE HOW THEY PLAY, AND WHAT THEY DO? WHY DOES IT BOTHER YOU?
    (1)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.