Results -9 to 0 of 31

Threaded View

  1. #10
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Emiin View Post

    I listed an -average- potency gain of 10. As stated in the math this will not always be the case. If you read the math, you'd understand that. Every 3 TBN uses it will even out to 10 potency gained, and the cycle resets. Since you didn't read the math, I'll clarify it really quick - (110-40-60) = 10. As I stated within the guide, if you want to optimize fully, you have to map your uses, and your GCDs. I'll quote my guide where I stated this, since you didn't read it.
    If I may, I will say that this is a great guide which contains most of the pertinent information to dark knight. I think most people will agree that dark knight is not in the best place in terms of damage or utility, and the concern with tbn is that citing it as a potential gain may lead to confusion that one of the core issues with dark knight isn't an issue at all. The further concern is this would make us look like we are not unified in our complaints and won't be taken seriously by SE.

    Though the math might not have a place in your guide (because I agree it is more complicated to get into pushing out a naturally occurring bloodspiller, though every 16 uses this will happen), nodding to the maths existance and saying it can be shown that it is a loss when taking into account blood gains isn't the worst idea.

    Mapping out the fight is important, but sometimes fights end a GCD ahead of where you expect (suppose Sam crits multiple 50K hits), and TBN just further complicates this type of optimization since if you would have ended in the optimal place but the fight ended a GCD before (because of RNG) then the planned optimal uses of TBN becomes not optimal.
    (0)
    Last edited by Chrono_Rising; 08-12-2017 at 12:01 AM.