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  1. #11
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dreadnought View Post
    the way i pictured what you wrote is exactly what im suggesting.
    my buffs are prot, shell, stygian spikes and SS-
    if the animation schedule lock was limited to the completion of the charge timer then it would be one solid fluid animation of bringing your hand to your face to charge, wave the hand, and then bring right back to your face allowing one to cast their buffs in a non fail proof succession.

    regardless of how they do it it is not necessary for my character to put his hand back to his side before i can cast my next spell. near blind timing sucks.
    No, it's not the same. With what I stated, the arm would still return to its resting spot at the end of the animation, except the timing is different in that at that point is when the cast bar finishes, rather than starting the animation at that point. You wanting it to return to your face makes the assumption that you will ALWAYS be casting something right after, while the assumption now is that you may not, so you return to your combat stance.
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    No, it's not the same. With what I stated, the arm would still return to its resting spot at the end of the animation, except the timing is different in that at that point is when the cast bar finishes, rather than starting the animation at that point. You wanting it to return to your face makes the assumption that you will ALWAYS be casting something right after, while the assumption now is that you may not, so you return to your combat stance.
    this was in my OP
    if it was designed like this on purpose then why not have the charge bar finish charging when your hand is at your thigh?
    if they follow my suggestion then the animation would still allow your hand to go back to your side when your done with your succession of spells.
    i believe the game should assume that you will be casting spells in succession because
    *realistically you would not be putting your hand back at your side after every.single.spell.
    *i think its right to assume that the devs assume that no one uses only one buff at a time and that buffs are most commonly casted before any real danger IE. battles or dangerous agro zones.
    *mid battle casting succession would look more like your character is actually fretting to win and is worried about killing it before it kills you.
    it currently gives me the feeling that my character is non chalant about his own casting survivability.

    it really looks to me like hes thinking "meh, i got time, i dont need to cast this next one right away.
    (0)
    Last edited by Dreadnought; 11-08-2011 at 03:35 PM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i believe the game should assume that once one spell is casted, there most likely will be another spell casted immediately afterward, and if there isnt a spell casted right afterward then your hand can go back down to your side.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #14
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    ... I don't know what you're talking about. It took me all of 10 minutes to get used to the new system, which is much more similar to FFXI's and has been in effect for a long time. Time your spells and it's perfectly fluid. I liked the queue system, but I honestly don't care too much.

    I would love a universal "cancel spell" button, though, since I can't cancel macroed spells in the same fashion as Action Bar spells (or at all, really). And I really don't want to wait until jump is implemented for this.
    (0)

  5. #15
    Player

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    Mar 2011
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    Uldah
    Posts
    994
    Quote Originally Posted by Answa View Post
    ... I don't know what you're talking about. It took me all of 10 minutes to get used to the new system, which is much more similar to FFXI's and has been in effect for a long time. Time your spells and it's perfectly fluid. I liked the queue system, but I honestly don't care too much.

    I would love a universal "cancel spell" button, though, since I can't cancel macroed spells in the same fashion as Action Bar spells (or at all, really). And I really don't want to wait until jump is implemented for this.
    my point is that you shouldnt have to time anything. just visually watch your charge bar and when its finished you cast your next spell.
    its magic 101 in every other video game i know of.
    this systems timing is near blind because it doesnt make entire use of the charge bar like it should. it renders it partially useless.

    oh and no it isnt closer to FFXI casting system because i played an endgame healer for almost five years and i never once had to wait for my hands to return to idle mode in order cast spells in succession.
    (0)
    Last edited by Dreadnought; 11-08-2011 at 03:47 PM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #16
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Dreadnought View Post
    my point is that you shouldnt have to time anything. just visually watch your charge bar and when its finished you cast your next spell.
    its magic 101 in every other video game i know of.
    this systems timing is near blind because it doesnt make entire use of the charge bar like it should. it renders it partially useless.

    oh and no it isnt closer to FFXI casting system because i played an endgame healer for almost five years and i never once had to wait for my hands to return to idle mode in order cast spells in succession.
    You had to wait for a visual cue, the same as here. I played SMN for 7~8 years on FFXI, as well as SCH, BLU, etc. So don't give me that.

    I never look at charge bars, because that's ridiculous. You get used to the timing, the rhythm, and that's it.

    If you're not capable of this, well... tough luck?
    (0)

  7. #17
    Player

    Join Date
    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Answa View Post
    You had to wait for a visual cue, the same as here. I played SMN for 7~8 years on FFXI, as well as SCH, BLU, etc. So don't give me that.

    I never look at charge bars, because that's ridiculous. You get used to the timing, the rhythm, and that's it.

    If you're not capable of this, well... tough luck?
    i can very well give you that bull because your half wrong.
    your totally right you can just get the feel of when to cast, however, UNLIKE FFXIV, FFXI did not stop you from casting your next spell prior to the completion of your first casting animation allowing you to do things quicker on the fly and made more visual sense.
    its the opposite here.
    i am able to time it. however its more tedious than FFXIV.

    what was your visual que?
    mine was the very second my hand went up in the air (white magic) once i casted my spell. which matched the charge bar

    how can you logically argue against this at this point? if you want to compare it to FFXI then there you have it. the casting was more fluid and less tedious in FFXI
    (0)
    Last edited by Dreadnought; 11-08-2011 at 04:06 PM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #18
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Dreadnought View Post
    what was your visual que?
    mine was the very second my hand went up in the air once i casted my spell. which matched the charge bar
    For black magic, as soon as the three orbs of light touched at the end of the spell. White magic I'm not sure how to explain. I think it's safe to say simply as soon as the cure recast timer was back on for cure spam and macro-mashing until it went off.

    your totally right you can just get the feel of when to cast, however, UNLIKE FFXIV, FFXI did not stop you from casting your next spell prior to the completion of your first casting animation allowing you to do things quicker on the fly and made more visual sense.
    I don't understand your usage of "stop" in this statement. Do you mean disallows? Or do you actually start casting and then it stops? If it's the latter, you're cancelling your spell by hitting it twice. If it's the former, then, as I said, get a feel for it. I'm a CNJ and I heal all the time and I have no problem with the fluidity of my casting.

    I don't get your claims of logic when, as it stands, I speak from personal experience on something that is simply nice and fluid for me.
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Answa View Post
    For black magic, as soon as the three orbs of light touched at the end of the spell. White magic I'm not sure how to explain. I think it's safe to say simply as soon as the cure recast timer was back on for cure spam and macro-mashing until it went off.
    I don't understand your usage of "stop" in this statement. Do you mean disallows? Or do you actually start casting and then it stops? If it's the latter, you're cancelling your spell by hitting it twice. If it's the former, then, as I said, get a feel for it. I'm a CNJ and I heal all the time and I have no problem with the fluidity of my casting.

    I don't get your claims of logic when, as it stands, I speak from personal experience on something that is simply nice and fluid for me.
    stop was the wrong word, i typed while paying attention to tv at that time. i meant to say prevent i suppose.

    because by definition it isnt fluid because it doesnt match the designated charge bar and it prevents you form proceeding to succeed your list of spells to cast - which again is the opposite of FFXI.

    because it works for you doesnt mean its a universally user friendly system. FFXI cast system was more userfriendly and even then it was considered by most other game companies and players to be clunky in comparison to other systems that used action bars and not solely on macros and menues.
    now we have a hot bar but the animation lock system took a step back.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  10. #20
    Player
    Skyrant_Kangaroomouse's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Skyrant Kangaroomouse
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    I agree with the OP. It's extremely annoying.

    They should just stop putting band aids all around the combat system already. It's broken, just suck it up!

    Start over and adjust the animations to the casting time. BY HAND, ONE BY ONE!

    Not like it would take a long time, probably a week for one pro 3D animator.

    PS: I volunteer, i do it for you. I am trained in Maya, 3DSMax and Softimage. I do it for FREE!
    (1)
    Last edited by Skyrant_Kangaroomouse; 11-08-2011 at 04:26 PM.
    Is 20 dmg for the hit like 30 dmg if a RNG shoots?
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?
    How i mine for fish?

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