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  1. #1
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    Quote Originally Posted by Answa View Post
    ... I don't know what you're talking about. It took me all of 10 minutes to get used to the new system, which is much more similar to FFXI's and has been in effect for a long time. Time your spells and it's perfectly fluid. I liked the queue system, but I honestly don't care too much.

    I would love a universal "cancel spell" button, though, since I can't cancel macroed spells in the same fashion as Action Bar spells (or at all, really). And I really don't want to wait until jump is implemented for this.
    my point is that you shouldnt have to time anything. just visually watch your charge bar and when its finished you cast your next spell.
    its magic 101 in every other video game i know of.
    this systems timing is near blind because it doesnt make entire use of the charge bar like it should. it renders it partially useless.

    oh and no it isnt closer to FFXI casting system because i played an endgame healer for almost five years and i never once had to wait for my hands to return to idle mode in order cast spells in succession.
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    Last edited by Dreadnought; 11-08-2011 at 03:47 PM.
    15 abilities each? what is this... Kindergarten?
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  2. #2
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    Quote Originally Posted by Dreadnought View Post
    my point is that you shouldnt have to time anything. just visually watch your charge bar and when its finished you cast your next spell.
    its magic 101 in every other video game i know of.
    this systems timing is near blind because it doesnt make entire use of the charge bar like it should. it renders it partially useless.

    oh and no it isnt closer to FFXI casting system because i played an endgame healer for almost five years and i never once had to wait for my hands to return to idle mode in order cast spells in succession.
    You had to wait for a visual cue, the same as here. I played SMN for 7~8 years on FFXI, as well as SCH, BLU, etc. So don't give me that.

    I never look at charge bars, because that's ridiculous. You get used to the timing, the rhythm, and that's it.

    If you're not capable of this, well... tough luck?
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  3. #3
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    Quote Originally Posted by Answa View Post
    You had to wait for a visual cue, the same as here. I played SMN for 7~8 years on FFXI, as well as SCH, BLU, etc. So don't give me that.

    I never look at charge bars, because that's ridiculous. You get used to the timing, the rhythm, and that's it.

    If you're not capable of this, well... tough luck?
    i can very well give you that bull because your half wrong.
    your totally right you can just get the feel of when to cast, however, UNLIKE FFXIV, FFXI did not stop you from casting your next spell prior to the completion of your first casting animation allowing you to do things quicker on the fly and made more visual sense.
    its the opposite here.
    i am able to time it. however its more tedious than FFXIV.

    what was your visual que?
    mine was the very second my hand went up in the air (white magic) once i casted my spell. which matched the charge bar

    how can you logically argue against this at this point? if you want to compare it to FFXI then there you have it. the casting was more fluid and less tedious in FFXI
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    Last edited by Dreadnought; 11-08-2011 at 04:06 PM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #4
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    Quote Originally Posted by Dreadnought View Post
    what was your visual que?
    mine was the very second my hand went up in the air once i casted my spell. which matched the charge bar
    For black magic, as soon as the three orbs of light touched at the end of the spell. White magic I'm not sure how to explain. I think it's safe to say simply as soon as the cure recast timer was back on for cure spam and macro-mashing until it went off.

    your totally right you can just get the feel of when to cast, however, UNLIKE FFXIV, FFXI did not stop you from casting your next spell prior to the completion of your first casting animation allowing you to do things quicker on the fly and made more visual sense.
    I don't understand your usage of "stop" in this statement. Do you mean disallows? Or do you actually start casting and then it stops? If it's the latter, you're cancelling your spell by hitting it twice. If it's the former, then, as I said, get a feel for it. I'm a CNJ and I heal all the time and I have no problem with the fluidity of my casting.

    I don't get your claims of logic when, as it stands, I speak from personal experience on something that is simply nice and fluid for me.
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  5. #5
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    Quote Originally Posted by Answa View Post
    For black magic, as soon as the three orbs of light touched at the end of the spell. White magic I'm not sure how to explain. I think it's safe to say simply as soon as the cure recast timer was back on for cure spam and macro-mashing until it went off.
    I don't understand your usage of "stop" in this statement. Do you mean disallows? Or do you actually start casting and then it stops? If it's the latter, you're cancelling your spell by hitting it twice. If it's the former, then, as I said, get a feel for it. I'm a CNJ and I heal all the time and I have no problem with the fluidity of my casting.

    I don't get your claims of logic when, as it stands, I speak from personal experience on something that is simply nice and fluid for me.
    stop was the wrong word, i typed while paying attention to tv at that time. i meant to say prevent i suppose.

    because by definition it isnt fluid because it doesnt match the designated charge bar and it prevents you form proceeding to succeed your list of spells to cast - which again is the opposite of FFXI.

    because it works for you doesnt mean its a universally user friendly system. FFXI cast system was more userfriendly and even then it was considered by most other game companies and players to be clunky in comparison to other systems that used action bars and not solely on macros and menues.
    now we have a hot bar but the animation lock system took a step back.
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    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #6
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    Quote Originally Posted by Dreadnought View Post
    stop was the wrong word, i typed while paying attention to tv at that time. i meant to say prevent i suppose.

    because by definition it isnt fluid because it doesnt match the designated charge bar and it prevents you form proceeding to succeed your list of spells to cast - which again is the opposite of FFXI.

    because it works for you doesnt mean its a universally user friendly system. FFXI cast system was more userfriendly and even then it was considered by most other game companies and players to be clunky in comparison to other systems that used action bars and not solely on macros and menues.
    now we have a hot bar but the animation lock system took a step back.
    I'll just respectively disagree with you on this whole subject. There's no reason to keep going through the same circle.

    I'll leave with this: Fluidity as I define it is controlled by how quickly you can release spells in succession and has nothing to do with the animation and charge bar of the spells. Each game is different in how they go about this and just because it's not visually in sync for you, there is a regularity to it that you can get accustomed to.

    Tip o' the hat for keeping it civil. Happy hunting.
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    Last edited by Answa; 11-08-2011 at 04:29 PM. Reason: Clarity.

  7. #7
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    Quote Originally Posted by Answa View Post
    I'll just respectively disagree with you on this. There's no reason to keep going through the same circle.

    I'll leave with this: Fluidity as I define it is controlled by how quickly you can release spells in succession and has nothing to do with the animation and charge bar of the spells. Each game is different in how they go about this and just because it's not visually in sync for you, there is a regularity to it that you can get accustomed to.

    Tip o' the hat for keeping it civil. Happy hunting.
    you as well.
    i personally disagree that every game handles this concept differently as every other game is deemed a WoW clone partly due to how the action bar system is.
    you hit your spell button and its immediately casted as long as your not in the middle of casting another spell. its just so simple to me i really hope our action bar goes in that direction.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?