Quote Originally Posted by Viridiana_Sovari View Post
3) Learn to play your class.
According to you, we should be using Dreadwyrm Trance, which makes us do 10% more magic damage and makes Ruin III much cheaper to spam, less often.

Really? Really?

At this point I'm convinced you don't know what a summoner is. Literally the only other summoner in the FINAL FANTASY series that was a pet job was in FINAL FANTASY XI, and that worked because it brought lots of utility to the party while beastmasters brought the damage (and puppetmasters collected dust because job balance in that game was hideous). All of those jobs were all about their pets and not much else at all. Summoner as it is right now is unplayable because of clunky pets, clunky burst rotations, being punished a thousand times harder for falling in battle compared to literally every other job in the game, split focus regarding what the job is meant to do and not matching up to the other DPS Disciple of Magic jobs in any area. Black mages do more damage and red mages have better utility, yes, which means summoners need something all their own that's actually worth a fig and without being clunky as all heck to stand a chance at being played seriously. This means summoners have problems. Nerfing jobs that don't deserve it instead of addressing actual problems will always be an unnecessary bandage. We, the summoner community, do not want that. We want real fixes, real overhauls and a real blasted summoner.