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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Legitimately did not notice how short the distance was.

    That's how little it mattered.
    (1)

  2. #2
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kabooa View Post
    Legitimately did not notice how short the distance was.

    That's how little it mattered.
    I didn't either until I started using Onslaught always at max distance to get back in and noticing just how much nicer it is than Plunge.

    As a DRK tank that was pushing 1300+ DPS in A3S and A4S back in the day as MT, those fights really catered to DRK's Plunge. Timings of knockbacks were perfectly lined up with it so that you could use it immediately after a GCD and thus not really be affected by the terrible animation delay nor the range.

    These days are different however when they don't line up much at all, and with something like the case of vines in v3.0S that forces you out of its range, it's very noticeable.
    (1)
    Last edited by DWolfwood; 08-11-2017 at 12:29 PM.
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle