Legitimately did not notice how short the distance was.
That's how little it mattered.
Legitimately did not notice how short the distance was.
That's how little it mattered.
I didn't either until I started using Onslaught always at max distance to get back in and noticing just how much nicer it is than Plunge.
As a DRK tank that was pushing 1300+ DPS in A3S and A4S back in the day as MT, those fights really catered to DRK's Plunge. Timings of knockbacks were perfectly lined up with it so that you could use it immediately after a GCD and thus not really be affected by the terrible animation delay nor the range.
These days are different however when they don't line up much at all, and with something like the case of vines in v3.0S that forces you out of its range, it's very noticeable.
Last edited by DWolfwood; 08-11-2017 at 12:29 PM.
New Job Ideas
Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle
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