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  1. #11
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by WinterSkyblue View Post
    I've tried to do some syn which need training after 1.19, like the arrowheads, making crystal from fish...etc. Even I have full set correct gears and tools and master support, the fail rate are higher than patch 1.19. The only reason I can think of is the missing training.
    I've read from a few places training manuals are not working, yes.

    Quote Originally Posted by WinterSkyblue View Post
    Also, I am totally disagree that given "everyone for free". What's the meaning of you to rank up your character? Or to buy a skill using guild marks? It is a reward of my effort. I play for 100 hours and earn enough guild marks to buy a training, then you tell me the training is given to everyone so someone just play 50 hours would do the same thing as me?
    Rather than cry about your efforts going to waste, consider the big picture. A pointless system is being removed from the game. Training manuals were less of a reward and more of a punishment if you lacked them. Advancing levels of a craft opens up new recipes and makes older ones easier, if you don't think thats a reward...

    Quote Originally Posted by WinterSkyblue View Post
    THIS IS UNFAIR!


    Quote Originally Posted by WinterSkyblue View Post
    I expected that one should be rewarded for his / her effort in this game, is it not true?
    You're playing an MMO during what at best can be termed its "formative year," or at worse "premium beta." Its why you're not being charged right now. If you didn't expect shit to change, I'll kindly ask you to continue crying.

    Quote Originally Posted by WinterSkyblue View Post
    (IF SE never open the training system, i will not use guild marks to buy trainings. If SE want to take out the trainings, then they should refund us the guild marks. If SE want to keep the trainings, at least they should tell us how will rebuild the training system. But SE do none of them!)
    A) It has already been stated multiple times by SE that guild marks are on their way out and that B) players WILL be compensated for the guild marks they spent. When and how said compensation will be implemented remains to be seen.
    (0)

  2. #12
    Player
    Aleczan's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    535
    Character
    Aleczan Knighthill
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MANTASTIC View Post
    I've read from a few places training manuals are not working, yes.


    B) players WILL be compensated for the guild marks they spent. When and how said compensation will be implemented remains to be seen.
    Thank you for your informative answer. I appreciate the information. Didn't know these before. To know that we will get compensation is a big relief.
    (0)

  3. #13
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I thought they mentioned the manuals will be re-used for other purposes.
    (0)

  4. #14
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by tymora View Post
    I thought they mentioned the manuals will be re-used for other purposes.
    They said the manuals might be used again later:

    Quote Originally Posted by Triairy
    Removal of Crafting Facility and Treatise Requirements

    As with secondary class skills, crafting facilities and treatises are virtually essential for current recipes. New recipes, however, will require neither at this point in time.

    * Alternate uses are being considered for crafting facilities and treatises.
    thread

    I'm not personally counting on seeing a return of the books; they'd be difficult to implement in any way that doesn't punish the player for lacking them. The only thing I could think of to do with them is make getting HQ items easier or something if you have the appropriate books, and that probably won't mean much after the 1.20 HQ changes roll around.
    (0)

  5. #15
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    I've been trying to skill up on wildfowl fletchings, current level 18, and I've been failing using both craftsmanship & magic craftsmanship. I would have moments where I would get nothing but successes on both but more often than not I would fail miserably using either set.

    If every recipe uses either craftsmanship or magic craftsmanship than I should have seen some benefit from using a craftsmanship or magic craftsmanship set. Why am I failing miserably using both sets?

    Either this hypothesis is bogus or something else is factoring in to the equation.
    (0)

  6. #16
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    WildFowl fletchings are L26 recipe so you are attempting something 8 ranks above.
    Fletchings appear to be Magic.

    I do not know what you are wearing but from my experience, I would recommend a Magic Craftsmanship value of around 50 to get a good success rate.

    I generally find "2 x Recipe Level" to be a good ballpark number for recommended craftsmanship. This would be the value which gives you a pretty good success rate and the occasional +20 progress on success and +10 progress on fail.

    This is also more or less the "can watch TV while spamming Standard" value.
    (2)
    Last edited by tymora; 11-10-2011 at 02:57 AM.

  7. #17
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Interesting, problem is, I don't think there is enough gear at my current level that would allow me to even get close to 50 magic craftsmanship. This is including drinking orange juice too.

    Maybe I'm mistaken but those kinda stats, 50+, don't really appear until later levels.

    Dated Cotton Robe +5
    Dodoskin Skullcap (black) +10
    Dated Elm Pattens +6
    orange juice +5

    Total 26

    Some of those can't even be found anymore because of them being dated. Materia is weak too at this level. The best I can do is +1 on main tool.

    I think the biggest problem plaguing crafting right now is that there simply aren't any recipes that you can bridge together. Take for instance the path that I planned out for weaver.

    rope belt 17

    straw hat 20

    Wildfowl Fletchings 26

    Dew thread 30

    Woolen Yarn 40

    Undyed Woolen Cloth 50

    If I want to go with the path that saves Gil than I forced to craft with 10 level gaps.

    The way I see it is they either introduce more gear you can get, increase materia stats or introduce more simple recipes to bridge. If the system is 'working as intended' than one has to wonder what the devs were thinking not having at least adequate crafting gear.

    I have two choices, bridge with expensive time consuming recipes or simply keep blowing up crystals all the way to 50.
    (0)

  8. #18
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    You need to add the stats from your tool as well.
    Dated Hedgemole Needle gives +19 magical which will put you at 45.
    Dated Elm Spinning Wheel gives +33 magical which will put you way over 50.

    Try using the appropriate spinning wheel and it may become doable.

    Woolen Yarn 40

    Undyed Woolen Cloth 50
    The level has changed for these.
    (2)

  9. #19
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Ok, here we go again. I'm now level 20 and still making fletchings. It is utterly ridiculous how freaking random this is.

    I was level 19 with about 5k left before 20. I was doing really well for that last 5k, I believe I failed two time for that whole 5k. I got level 20 then had to stop to collect more feathers. I get back to Ul'dah to start back up again and the madness begins. I start failing going 3/10.

    Now please, someone explain to me how with 55 magic craftsmanship I kept failing over and over? I shit you not, one attempt I ended with two success and six fails. I gained more magic craftsmanship when I hit 20 so how the hell did it get worse overall? Am I missing something here?

    WHAT THE HELL IS GOING ON?!

    I understand randomness but this is plain retarded. Does gear mean nothing?

    EDIT:

    I've figured it out. When I switched from a Bat Fang Needle to a Brass Needle I lost 2 control. I re-equipped the Bat Fang Needle and saw some improvement. I took it a step forward and replaced my head peace which was +10 magic craftsmanship with a +4 control and ate a tuna kabob instead of using pineapple juice.

    It went from horrible to good. It seems a healthy mix of control and magic craftsmanship or craftsmanship is the way to go. I still would go with more craftsmanship than control but control makes the difference.
    (0)
    Last edited by CupDeNoodles; 11-12-2011 at 09:52 PM.

  10. #20
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Another tip for you. When using food, use the cheapest. There is no point in going for a particular (more expensive) food unless you can activate the bonus effect. This applies until the patch that will change the food system.

    You can make Grilled Carp for yourself instead of buying Kabobs for example and the effect will be the same.

    Control:
    Grilled Carp
    Braised Pipira
    Tree Toad Legs
    Boiled Crayfish
    Grilled Trout
    Boiled Bream
    Salmon Meuniere
    Lava Toad Legs
    Tuna Miq'abob
    Baked Sole
    Eel Pie
    Mugwort Carp
    Salt Cod Puffs
    Stuffed Cabbage

    Craftsmanship:
    Boiled Egg
    Mustard Eggs
    Dodo Omelette
    Deviled Eggs

    M. Craftsmanship:
    Mineral Water
    Orange Juice
    Pineapple Juice
    Chamomile Tea
    Apple Juice
    Mulled Tea
    Forest Miq'abob
    (1)
    Last edited by tymora; 11-13-2011 at 01:51 PM.

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