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  1. #1
    Player
    WinterSkyblue's Avatar
    Join Date
    Mar 2011
    Location
    Ageis
    Posts
    38
    Character
    Winter Skyblue
    World
    Aegis
    Main Class
    Goldsmith Lv 50

    Serious to Crafting

    Just looking to the post "The Joy of Crafting" and really have many things want to reply, but I think some information may be useful to others those are not looking in that post, so I just open a new one.

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    This pose is for someone who are now in crafting / will be in crafting, and want to have more understanding on crafting.

    Source of Information:
    1, 10/29/2010 Ask the Devs! - Synthesis
    2, Ask the Devs! (11/5/2010)
    3, YG
    4, mooglebox

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    Attribute affect:

    Higher control = less element unstable possibility
    Higher craftsmanship / Higher magic craftsmanship
    = easier to success for each action, thus to result higher progress & quality
    (Craftsmanship help on some synthesis and magic craftsmanship on some others, thanks Ferth to remind me...my english is not good so may misunderstanding somethings.)

    After patch 1.19, if you check the new crafting tools / gear attributes, you will find that new tools / gear are more focus on CONTROL attributes. In my personal experience, new recipes are easier to element unstable...or just because I lost all training!

    (SE! I am angry with my disappearing trainings! I brought ALL trainings and you tell me I can't use them?!)


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    Attributes favor:

    Job: Main Hand / Off Hand
    Carpenter: VIT / DEX
    Blacksmith: STR / MND
    Armorer: VIT / STR
    Goldsmith: DEX / INT
    Leatherworker: VIT / INT
    Weaver: DEX / MND
    Alchemist: INT / PIE
    Culinarian: MND/ PIE

    So you will not surprise that you would use guild mark to buy skills like "Manipulation" - Temporarily increases influence of dexterity on quality.

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    Unstable element effect︰

    Lightning: Progress greatly reduced
    Wind: Durability consumption greatly increased
    Fire: Quality greatly reduced
    Ice: Progress reduced, chance of aetherial sparks reduced
    Earth: Durability consumption increased, chance of aetherial sparks increased
    Water: Quality reduced, chance of aetherial sparks increased

    So you will find that you would ignore some element unstable in some situation...like fire element unstable, you don't really need it if you just want to complete a quest.

    Also, you would purchase skills like "Brand of Ice" - Temporarily improves stability of harnessed ice elements to prevent unstable...different guild provide skills for different element.

    Which element to be unstable is greatly affected by which crystal / shards you are using in the synthesis

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    Food stuffs︰

    Apple Juice (and all juices) - Add Magic Craftsmanhip
    Tuna Miq'abob - Add Control

    These 2 are most commonly used, you would buy in retainer market or NPC. Although still not updated to 1.19 new recipes, but cooking do not change much in 1.19, so you would still check for food details in YG.
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    Skills

    Same as battle jobs, crafting have skills. After 1.19, I like to use below skills personally:

    Hands of the Gods (Finish Alchemist 36 guild task, 12000 guild mark)
    Elemental Appeal (Finish Cooking 36 guild task, 12000 guild mark)
    Ingenuity (Blacksmith 30 learn automatically? I can't remember so long...)
    Preserve (Alchemist 10 learn automatically)
    Harmonize (Cooking 10 learn automatically)

    These skills are mainly on control, if you want to ensure success / high quality, you should use another set of skills. You may also find skill descriptions in YG too.

    If the skills have description like "Temporarily maintains favorable synthesis conditions. Most effective for finished items." (Preserver), It means when you use this skills, next 4 actions will be in white light if you making finished items. Only 3 actions will be in white light if you making others like parts.

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    I personally love crafting the most in this game. I am the one who have 50 CON + THM but never interested in Ifrit but pay all game time with materia and new recipes.

    To those who are not interested in crafting, please respect crafters. I will not ask SE to simply battle system just because I don't like to do quest and feel boring to kill monster. So why those would do that things to us?

    For repairing, NPC would help you with cheap price now.
    For new gear, Ifrit should give you what you want, or would find in market.

    So if you are doing crafting, I think you should be at least willing to give some time in this scope. Before you shout "My synthesis failed again! Crafting is difficult!", please check if you:

    1, Equip suitable gears and tools like you are in battle?
    2, Learn and use suitable skills?
    3, Get support from guild / repair npc?
    4, Choose correct action (always find someone just press "enter" without looking the light...)
    5, Eat food stuffs?


    If you don't want to pay little attention on crafting and just expected to press "enter", then crafting is not suitable to you you would rank up with low SP & save recipes... (By the way, I always use recipes with 500SP+ for rank up, success easily, before 1.19 and after, from rank 3X-4X)
    (1)
    Last edited by WinterSkyblue; 11-06-2011 at 02:42 PM.

  2. #2
    Player
    Aleczan's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    535
    Character
    Aleczan Knighthill
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Awwww I hear you on this one!
    (SE! I am angry with my disappearing trainings! I brought ALL trainings and you tell me I can't use them?!)
    I feel so ripped off. All my hard-working hours to obtain Guild Marks! LOL. So I am gonna keep my GMs and buy shards/crystals instead.


    And I really, really like the skill "Preserve." It is truly a must. Makes my crafting a lot easier every craft.

    Other skill that I equip and use quite often is "Maker's Muse" the lv 10 skill from Blacksmith. It stays for 4 turns if you're trying to do the recipe which yields more than 1 quantity of the item.
    (0)

  3. #3
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by WinterSkyblue View Post
    Attribute affect:

    Higher craftsmanship = higher progress rate for each action
    Higher magic craftsmanship = easier to success for each action
    Higher control = less element unstable possibility
    Where did you get this information about craftsmanship and magic craftsmanship?

    It doesn't correlate with the info provided from 10/29/2010 Ask the Devs! - Synthesis.
    (0)

  4. #4
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by WinterSkyblue View Post
    To those who are not interested in crafting, please respect crafters. I will not ask SE to simply battle system just because I don't like to do quest and feel boring to kill monster. So why those would do that things to us?
    You like crafting, OK. Cool. Not everyone who crafts does, and I could write a book on why I think crafting is awful in this game.

    I'll just leave this here:
    http://forum.square-enix.com/ffxiv/t...013#post420013
    (0)

  5. #5
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Attribute affect:

    Higher craftsmanship = higher progress rate for each action
    Higher magic craftsmanship = easier to success for each action
    They have identical effects but affects different item families (recipes). Craftsmanship adds progress + quality.
    (0)

  6. #6
    Player
    WinterSkyblue's Avatar
    Join Date
    Mar 2011
    Location
    Ageis
    Posts
    38
    Character
    Winter Skyblue
    World
    Aegis
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Ferth View Post
    Where did you get this information about craftsmanship and magic craftsmanship?

    It doesn't correlate with the info provided from 10/29/2010 Ask the Devs! - Synthesis.
    Sorry that English is not my first language. I've double checked the Devs' post and you are correct. It said craftsmanship help on some synthesis and magic craftsmanship on some others. Both of them have identical effect, that is to increase the success rate so to increase the progress.
    (0)

  7. #7
    Player

    Join Date
    Oct 2011
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    45
    I fail to see how your training is being taken away. It's being given to everyone for free, yes, but you're not losing anything. The number one rule of content difficulty in modern MMO is 'if you want something easier, just wait'; in other words the tradeoff for difficulty in achieving something is getting access to it earlier. Removing guild marks and training is not undoing your efforts, its simply removing the restriction across the board that you worked to remove early by gathering marks and buying books.
    (0)

  8. #8
    Player
    Aleczan's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    535
    Character
    Aleczan Knighthill
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Derkatron View Post
    I fail to see how your training is being taken away. It's being given to everyone for free, yes, but you're not losing anything. The number one rule of content difficulty in modern MMO is 'if you want something easier, just wait'; in other words the tradeoff for difficulty in achieving something is getting access to it earlier. Removing guild marks and training is not undoing your efforts, its simply removing the restriction across the board that you worked to remove early by gathering marks and buying books.
    It's undoing my effort in a sense, only because I'm cheap (stingy). Could have spent all those expensive Guild Marks buying crystals instead, that way I would still keep my "bought merchandise." But meh it's just trivial thing and I'm just being greedy. It's like regret spending money buying something that would be unusable next week, that kind of feeling.
    (1)

  9. #9
    Player
    WinterSkyblue's Avatar
    Join Date
    Mar 2011
    Location
    Ageis
    Posts
    38
    Character
    Winter Skyblue
    World
    Aegis
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Derkatron View Post
    I fail to see how your training is being taken away. It's being given to everyone for free, yes, but you're not losing anything. The number one rule of content difficulty in modern MMO is 'if you want something easier, just wait'; in other words the tradeoff for difficulty in achieving something is getting access to it earlier. Removing guild marks and training is not undoing your efforts, its simply removing the restriction across the board that you worked to remove early by gathering marks and buying books.
    I've tried to do some syn which need training after 1.19, like the arrowheads, making crystal from fish...etc. Even I have full set correct gears and tools and master support, the fail rate are higher than patch 1.19. The only reason I can think of is the missing training.

    Also, I am totally disagree that given "everyone for free". What's the meaning of you to rank up your character? Or to buy a skill using guild marks? It is a reward of my effort. I play for 100 hours and earn enough guild marks to buy a training, then you tell me the training is given to everyone so someone just play 50 hours would do the same thing as me? THIS IS UNFAIR!

    I expected that one should be rewarded for his / her effort in this game, is it not true?

    (IF SE never open the training system, i will not use guild marks to buy trainings. If SE want to take out the trainings, then they should refund us the guild marks. If SE want to keep the trainings, at least they should tell us how will rebuild the training system. But SE do none of them!)
    (0)
    Last edited by WinterSkyblue; 11-08-2011 at 11:05 AM.

  10. #10
    Player

    Join Date
    Oct 2011
    Posts
    45
    My point was you were rewarded for your efforts by having that skill, training, item, or rank EARLIER. It's a tenant of MMOs, and anyone who doesn't play exclusively this and FFXI is familiar with. The 'the newbies shouldn't get it for free because I worked hard for it' is a tired and old argument, but it seems to be new over here now that the noose is starting to loosen a bit. You did it going uphill both ways in the snow, and because of it you were a Rank 50 Cybermancysmithcleaver far before I even hit level 20 Dirtclod. Now new folks will not have to worry about getting that training. This is the way of things.
    (0)

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