Just looking to the post "The Joy of Crafting" and really have many things want to reply, but I think some information may be useful to others those are not looking in that post, so I just open a new one.
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This pose is for someone who are now in crafting / will be in crafting, and want to have more understanding on crafting.
Source of Information:
1, 10/29/2010 Ask the Devs! - Synthesis
2, Ask the Devs! (11/5/2010)
3, YG
4, mooglebox
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Attribute affect:
Higher control = less element unstable possibility
Higher craftsmanship / Higher magic craftsmanship
= easier to success for each action, thus to result higher progress & quality
(Craftsmanship help on some synthesis and magic craftsmanship on some others, thanks Ferth to remind me...my english is not good so may misunderstanding somethings.)
After patch 1.19, if you check the new crafting tools / gear attributes, you will find that new tools / gear are more focus on CONTROL attributes. In my personal experience, new recipes are easier to element unstable...or just because I lost all training!
(SE! I am angry with my disappearing trainings! I brought ALL trainings and you tell me I can't use them?!)
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Attributes favor:
Job: Main Hand / Off Hand
Carpenter: VIT / DEX
Blacksmith: STR / MND
Armorer: VIT / STR
Goldsmith: DEX / INT
Leatherworker: VIT / INT
Weaver: DEX / MND
Alchemist: INT / PIE
Culinarian: MND/ PIE
So you will not surprise that you would use guild mark to buy skills like "Manipulation" - Temporarily increases influence of dexterity on quality.
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Unstable element effect︰
Lightning: Progress greatly reduced
Wind: Durability consumption greatly increased
Fire: Quality greatly reduced
Ice: Progress reduced, chance of aetherial sparks reduced
Earth: Durability consumption increased, chance of aetherial sparks increased
Water: Quality reduced, chance of aetherial sparks increased
So you will find that you would ignore some element unstable in some situation...like fire element unstable, you don't really need it if you just want to complete a quest.
Also, you would purchase skills like "Brand of Ice" - Temporarily improves stability of harnessed ice elements to prevent unstable...different guild provide skills for different element.
Which element to be unstable is greatly affected by which crystal / shards you are using in the synthesis
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Food stuffs︰
Apple Juice (and all juices) - Add Magic Craftsmanhip
Tuna Miq'abob - Add Control
These 2 are most commonly used, you would buy in retainer market or NPC. Although still not updated to 1.19 new recipes, but cooking do not change much in 1.19, so you would still check for food details in YG.
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Skills
Same as battle jobs, crafting have skills. After 1.19, I like to use below skills personally:
Hands of the Gods (Finish Alchemist 36 guild task, 12000 guild mark)
Elemental Appeal (Finish Cooking 36 guild task, 12000 guild mark)
Ingenuity (Blacksmith 30 learn automatically? I can't remember so long...)
Preserve (Alchemist 10 learn automatically)
Harmonize (Cooking 10 learn automatically)
These skills are mainly on control, if you want to ensure success / high quality, you should use another set of skills. You may also find skill descriptions in YG too.
If the skills have description like "Temporarily maintains favorable synthesis conditions. Most effective for finished items." (Preserver), It means when you use this skills, next 4 actions will be in white light if you making finished items. Only 3 actions will be in white light if you making others like parts.
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I personally love crafting the most in this game. I am the one who have 50 CON + THM but never interested in Ifrit but pay all game time with materia and new recipes.
To those who are not interested in crafting, please respect crafters. I will not ask SE to simply battle system just because I don't like to do quest and feel boring to kill monster. So why those would do that things to us?
For repairing, NPC would help you with cheap price now.
For new gear, Ifrit should give you what you want, or would find in market.
So if you are doing crafting, I think you should be at least willing to give some time in this scope. Before you shout "My synthesis failed again! Crafting is difficult!", please check if you:
1, Equip suitable gears and tools like you are in battle?
2, Learn and use suitable skills?
3, Get support from guild / repair npc?
4, Choose correct action (always find someone just press "enter" without looking the light...)
5, Eat food stuffs?
If you don't want to pay little attention on crafting and just expected to press "enter", thencrafting is not suitable to youyou would rank up with low SP & save recipes... (By the way, I always use recipes with 500SP+ for rank up, success easily, before 1.19 and after, from rank 3X-4X)