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  1. #21
    Player
    Zero_Griever's Avatar
    Join Date
    Jan 2014
    Location
    Limsa
    Posts
    20
    Character
    Zero Griever
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    I would love to see the aura reworked. Since the unveiling of Dark Knight, this is one thing that really stood out.. but since the change right before launch it has felt very underwhelming. Black smoke would go a long way.
    (2)

  2. #22
    Player
    Join Date
    Oct 2014
    Posts
    284
    Warrior can't use infuriate in big cities anymore as they need an enemy. I think it's exclusive to Warrior and I think they did a good job! ^o^ Dark knight doesn't need a change in aura glow, it be an eyesore. *uses holmgang on hr statement* case closed.
    (0)

  3. #23
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Baci View Post
    Passage of Arms
    Right, so the only glow we get is during the use of one specific ability that is rarely used outside of raids, while WARs and DRKs get to glow all over the place, almost constant, while in any kind of instanced combat whatsoever, and even outside of instances too.

    lol.

    I don't see that being very fair.
    (0)

  4. #24
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100

    "...I tire of this charade."

    Actually, after much practice, I've managed to tap into the true power of my darkside. I'll leave it to the rest of you to figure out how to do it for yourselves. Show the devs the darkside aura that you really want.

    (4)

  5. #25
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Maeka View Post
    Right, so the only glow we get is during the use of one specific ability that is rarely used outside of raids, while WARs and DRKs get to glow all over the place, almost constant, while in any kind of instanced combat whatsoever, and even outside of instances too.

    lol.

    I don't see that being very fair.
    Paladins are about moderation, sobriety and such valors of knighthood.
    (0)

  6. #26
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    I think it should be a visual effect if you use delirium during blood Price and blood weapon. They said it's to much stress in the servers and that PS3 limitations were not a factor on that
    (1)

  7. #27
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Honestly, I don't know why Darkside even exists at this point. All it does is make DRK annoying to look at with a red glow. Purple is a better choice, but better yet why not have the DRK get flames to reflect their Bloodgauge accumulation?

    The excuse about flames looking bad while on mounts is silly, and furthermore they could just have the flames attach to our shoulders. Or give us an effect like Lakshmi.

    Quote Originally Posted by Maeka View Post
    Right, so the only glow we get is during the use of one specific ability that is rarely used outside of raids, while WARs and DRKs get to glow all over the place, almost constant, while in any kind of instanced combat whatsoever, and even outside of instances too.

    lol.

    I don't see that being very fair.
    How about we give you an annoying glow that basically does nothing while also making you lowest DPS and give DRK Passage of Arms.

    That should be fair, right?
    (2)
    Last edited by DWolfwood; 08-14-2017 at 03:43 AM.
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  8. #28
    Player
    Vaxel's Avatar
    Join Date
    Aug 2017
    Location
    Black Mage
    Posts
    7
    Character
    Vaxel E'talin
    World
    Zodiark
    Main Class
    Thaumaturge Lv 70
    More darkness when darkside is active then...
    *Dark Arts used* JET BLACK FIRE ROUND YOUR FEET (that is quite a bit on the market board)

    So much edge i could cut the very edge with the edge.
    (0)

  9. #29
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'd be fine with scrapping the darkside animation, some cool edgy black flames for dark arts or living dead would be pretty nice though.
    (0)

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