I would love to see the aura reworked. Since the unveiling of Dark Knight, this is one thing that really stood out.. but since the change right before launch it has felt very underwhelming. Black smoke would go a long way.

I would love to see the aura reworked. Since the unveiling of Dark Knight, this is one thing that really stood out.. but since the change right before launch it has felt very underwhelming. Black smoke would go a long way.
Warrior can't use infuriate in big cities anymore as they need an enemy. I think it's exclusive to Warrior and I think they did a good job! ^o^ Dark knight doesn't need a change in aura glow, it be an eyesore. *uses holmgang on hr statement* case closed.


Right, so the only glow we get is during the use of one specific ability that is rarely used outside of raids, while WARs and DRKs get to glow all over the place, almost constant, while in any kind of instanced combat whatsoever, and even outside of instances too.
lol.
I don't see that being very fair.




Actually, after much practice, I've managed to tap into the true power of my darkside. I'll leave it to the rest of you to figure out how to do it for yourselves. Show the devs the darkside aura that you really want.
![]()

Paladins are about moderation, sobriety and such valors of knighthood.Right, so the only glow we get is during the use of one specific ability that is rarely used outside of raids, while WARs and DRKs get to glow all over the place, almost constant, while in any kind of instanced combat whatsoever, and even outside of instances too.
lol.
I don't see that being very fair.
I think it should be a visual effect if you use delirium during blood Price and blood weapon. They said it's to much stress in the servers and that PS3 limitations were not a factor on that

Honestly, I don't know why Darkside even exists at this point. All it does is make DRK annoying to look at with a red glow. Purple is a better choice, but better yet why not have the DRK get flames to reflect their Bloodgauge accumulation?
The excuse about flames looking bad while on mounts is silly, and furthermore they could just have the flames attach to our shoulders. Or give us an effect like Lakshmi.
How about we give you an annoying glow that basically does nothing while also making you lowest DPS and give DRK Passage of Arms.Right, so the only glow we get is during the use of one specific ability that is rarely used outside of raids, while WARs and DRKs get to glow all over the place, almost constant, while in any kind of instanced combat whatsoever, and even outside of instances too.
lol.
I don't see that being very fair.
That should be fair, right?![]()
Last edited by DWolfwood; 08-14-2017 at 03:43 AM.
New Job Ideas
Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

More darkness when darkside is active then...
*Dark Arts used* JET BLACK FIRE ROUND YOUR FEET (that is quite a bit on the market board)
So much edge i could cut the very edge with the edge.




I'd be fine with scrapping the darkside animation, some cool edgy black flames for dark arts or living dead would be pretty nice though.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



